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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "LobbyGameMode.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API ALobbyGameMode : public AGameModeBase
{
GENERATED_BODY()
2025-04-01 11:04:11 +08:00
protected:
virtual void BeginPlay() override;
};