LuckyRobotsUnreal/Source/Luckyrobots/Public/LuckyRobotsFunctionLibrary.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SharedDef.h"
#include "LuckyRobotsFunctionLibrary.generated.h"
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class ULuckyRobotsGameInstance;
class USG_CaptureSetting;
/**
*
*/
UCLASS()
class LUCKYROBOTS_API ULuckyRobotsFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
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UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
static ULuckyRobotsGameInstance* GetLuckyRobotsGameInstance(const UObject* WorldContextObject);
UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
static TArray<FRobotData> GetActiveRobotDataList(const UObject* WorldContextObject);
UFUNCTION(BlueprintPure, meta = (WorldContext = "WorldContextObject"))
static TArray<FLevelData> GetActiveLevelDataList(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
static void UpdateQualitySettings(const UObject* WorldContextObject);
UFUNCTION(BlueprintCallable)
static FCaptureSettingsData LoadCaptureSettings();
UFUNCTION(BlueprintCallable)
static void SaveCaptureSettings(FCaptureSettingsData CaptureSetting);
};