Optimize some gameinstance codes
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@ -59,6 +59,13 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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FCaptureSettingsData CurrentCaptureSettingsData;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Random Mesh")
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bool bIsRandomPannel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Random Mesh")
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bool bIsRandomRobotPosition;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot = ERobotsName::None;
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