Optimize some gameinstance codes

This commit is contained in:
martinluckyrobots 2025-04-05 13:32:00 +08:00
parent 3bff03eb98
commit 2b78176ac3
8 changed files with 7 additions and 0 deletions

View File

@ -59,6 +59,13 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
FCaptureSettingsData CurrentCaptureSettingsData;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Random Mesh")
bool bIsRandomPannel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Random Mesh")
bool bIsRandomRobotPosition;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
ERobotsName CurrentSelectRobot = ERobotsName::None;