Optimize CaptureSetting, GoalTask, etc.
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Content/GameBP/Datatable/DT_AllGoalListData.uasset
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Content/GameBP/Datatable/DT_AllGoalListData.uasset
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Source/Luckyrobots/Private/SG_CaptureSetting.cpp
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Source/Luckyrobots/Private/SG_CaptureSetting.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "SG_CaptureSetting.h"
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Source/Luckyrobots/Public/SG_CaptureSetting.h
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Source/Luckyrobots/Public/SG_CaptureSetting.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "SharedDef.h"
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#include "SG_CaptureSetting.generated.h"
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/**
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API USG_CaptureSetting : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FCaptureSettingsData CaptureSetting;
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};
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