OpenLevel is changed to OpenLevelByObject
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@ -113,7 +113,7 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString LevelName;
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TSoftObjectPtr<UWorld> LevelObject;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* LevelImage;
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UTexture2D* LevelImage;
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