LuckyRobotsUnreal/Source/LuckyrobotsEditor.Target.cs

16 lines
416 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyrobotsEditorTarget : TargetRules
{
public LuckyrobotsEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("Luckyrobots");
}
}