19 lines
420 B
C++
19 lines
420 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TP_VehicleAdvUI.h"
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void UTP_VehicleAdvUI::UpdateSpeed(float NewSpeed)
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{
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// format the speed to KPH or MPH
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float FormattedSpeed = FMath::Abs(NewSpeed) * (bIsMPH ? 0.022f : 0.036f);
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// call the Blueprint handler
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OnSpeedUpdate(FormattedSpeed);
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}
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void UTP_VehicleAdvUI::UpdateGear(int32 NewGear)
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{
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// call the Blueprint handler
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OnGearUpdate(NewGear);
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} |