LuckyWorldV2/Source/Luckyrobots/Private/LuckyRobotsGameInstance.cpp
martinluckyrobots 90f894a594 Optimize some WB_GameWidget codes and Gameinstance codes
2025-04-04 14:04:15 +08:00

266 lines
6.8 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameInstance.h"
#include "LuckyRobotsGameState.h"
#include "Kismet/GameplayStatics.h"
#include "GameUserWidget.h"
void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue)
{
ALuckyRobotsGameState* LuckyRobotsGameState = Cast<ALuckyRobotsGameState>(UGameplayStatics::GetGameState(this));
if (LuckyRobotsGameState)
{
LuckyRobotsGameState->DoSendMessage(SendValue);
}
DoLogItemAdd("Receive", SendValue, ELogItemType::Debug);
}
void ULuckyRobotsGameInstance::DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType)
{
if (GameUserWidget)
{
GameUserWidget->DoLogItemAdd(Topic, MsgText, LogItemType);
}
}
void ULuckyRobotsGameInstance::SwitchGamePaused()
{
UGameplayStatics::SetGamePaused(this, !UGameplayStatics::IsGamePaused(this));
if (UGameplayStatics::IsGamePaused(this))
{
UKismetSystemLibrary::ExecuteConsoleCommand(this, "r.SceneRendering 0");
}
else
{
UKismetSystemLibrary::ExecuteConsoleCommand(this, "r.SceneRendering 1");
}
}
void ULuckyRobotsGameInstance::ClearTaskList()
{
TaskList.Empty();
}
void ULuckyRobotsGameInstance::AddTask(FGoalsTaskData TaskData)
{
TaskList.Add(TaskData);
}
void ULuckyRobotsGameInstance::RemoveTask(FGoalsTaskData TaskData)
{
TaskList.Remove(TaskData);
}
void ULuckyRobotsGameInstance::RemoveTaskByGoalType(EGoalType GoalType)
{
for (auto Task : TaskList)
{
if (Task.GoalType == GoalType)
{
RemoveTask(Task);
break;
}
}
}
int ULuckyRobotsGameInstance::GetTaskNum()
{
return TaskList.Num();
}
void ULuckyRobotsGameInstance::SetTask(int Index, FGoalsTaskData TaskData)
{
if (TaskList.IsValidIndex(Index))
{
TaskList[Index] = TaskData;
}
else
{
for (int i = TaskList.Num(); i < Index; i++)
{
FGoalsTaskData TempTaskData;
AddTask(TempTaskData);
}
AddTask(TaskData);
}
}
bool ULuckyRobotsGameInstance::GetTask(int Index, FGoalsTaskData& TaskData)
{
if (TaskList.IsValidIndex(Index))
{
TaskData = TaskList[Index];
return true;
}
return false;
}
void ULuckyRobotsGameInstance::ReSetTaskList()
{
TArray<FGoalsTaskData> TempTaskList;
for (auto Task : TaskList)
{
Task.bIsStart = false;
Task.bIsStart = false;
Task.bActive = false;
TempTaskList.Add(Task);
}
TaskList = TempTaskList;
}
TArray<FGoalsTaskData> ULuckyRobotsGameInstance::GetTaskList()
{
return TaskList;
}
void ULuckyRobotsGameInstance::DoSetTempTaskValueChange(bool IsClear)
{
if (IsClear)
{
ClearTaskList();
}
else
{
AddTask(TempTask);
}
if (GameUserWidget)
{
GameUserWidget->DoRefreshListView();
}
}
void ULuckyRobotsGameInstance::SetCurrentFolderName(FString FolderName)
{
CurrentCaptureSettingsData.FolderName = FText::FromString(FolderName);
}
void ULuckyRobotsGameInstance::SetCurrentFileName(FString FileName)
{
CurrentCaptureSettingsData.FileName = FText::FromString(FileName);
}
void ULuckyRobotsGameInstance::SetCurrentWritesPerSec(int WritesPerSec)
{
CurrentCaptureSettingsData.WritesPerSec = FText::FromString(FString::FromInt(WritesPerSec));
}
void ULuckyRobotsGameInstance::SetCurrentIsScenario(bool IsScenario)
{
CurrentCaptureSettingsData.IsScenario = IsScenario;
}
void ULuckyRobotsGameInstance::SetCurrentIsRandomLight(bool bLight)
{
CurrentCaptureSettingsData.bLight = bLight;
}
void ULuckyRobotsGameInstance::SetCurrentIsRandomMaterials(bool bMaterials)
{
CurrentCaptureSettingsData.bMaterials = bMaterials;
}
void ULuckyRobotsGameInstance::SetCurrentIsRandomRobotPosition(bool bRobotPosition)
{
CurrentCaptureSettingsData.bRobotPosition = bRobotPosition;
}
void ULuckyRobotsGameInstance::SetCurrentIsRandomPets(bool bPets)
{
CurrentCaptureSettingsData.bPets = bPets;
}
void ULuckyRobotsGameInstance::SetCurrentPetsNumber(int PetsNumber)
{
CurrentCaptureSettingsData.NumberOfPets = FText::FromString(FString::FromInt(PetsNumber));
}
void ULuckyRobotsGameInstance::SetCurrentIsRandomPeople(bool bPeople)
{
CurrentCaptureSettingsData.bPeople = bPeople;
}
void ULuckyRobotsGameInstance::SetCurrentPeopleNumber(int PeopleNumber)
{
CurrentCaptureSettingsData.NumberOfPeople = FText::FromString(FString::FromInt(PeopleNumber));
}
void ULuckyRobotsGameInstance::SetCurrentIsRandomObjects(bool bObjects)
{
CurrentCaptureSettingsData.bObjects = bObjects;
}
void ULuckyRobotsGameInstance::SetCurrentObjectsNumber(int ObjectsNumber)
{
CurrentCaptureSettingsData.NumberOfObjects = FText::FromString(FString::FromInt(ObjectsNumber));
}
void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(TArray<TSoftObjectPtr<UStaticMeshComponent>> RandomMeshes)
{
CurrentCaptureSettingsData.RandomMeshes = RandomMeshes;
}
void ULuckyRobotsGameInstance::SetCurrentIsInfiniteCapture(bool bInfiniteCapture)
{
CurrentCaptureSettingsData.bInfiniteCapture = bInfiniteCapture;
}
void ULuckyRobotsGameInstance::SetCurrentCaptureNumber(int CaptureNumber)
{
CurrentCaptureSettingsData.NumberOfCaptures = FText::FromString(FString::FromInt(CaptureNumber));
}
FString ULuckyRobotsGameInstance::GetCurrentFolderName()
{
return CurrentCaptureSettingsData.FolderName.ToString();
}
FString ULuckyRobotsGameInstance::GetCurrentFileName()
{
return CurrentCaptureSettingsData.FileName.ToString();
}
int ULuckyRobotsGameInstance::GetCurrentWritesPerSec()
{
return FCString::Atoi(*(CurrentCaptureSettingsData.WritesPerSec.ToString()));
}
bool ULuckyRobotsGameInstance::GetCurrentIsScenario()
{
return CurrentCaptureSettingsData.IsScenario;
}
bool ULuckyRobotsGameInstance::GetCurrentIsRandomLight()
{
return CurrentCaptureSettingsData.bLight;
}
bool ULuckyRobotsGameInstance::GetCurrentIsRandomMaterials()
{
return CurrentCaptureSettingsData.bMaterials;
}
bool ULuckyRobotsGameInstance::GetCurrentIsRandomRobotPosition()
{
return CurrentCaptureSettingsData.bRobotPosition;
}
bool ULuckyRobotsGameInstance::GetCurrentIsRandomPets()
{
return CurrentCaptureSettingsData.bPets;
}
int ULuckyRobotsGameInstance::GetCurrentPetsNumber()
{
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfPets.ToString()));
}
bool ULuckyRobotsGameInstance::GetCurrentIsRandomPeople()
{
return CurrentCaptureSettingsData.bPeople;
}
int ULuckyRobotsGameInstance::GetCurrentPeopleNumber()
{
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfPeople.ToString()));
}
bool ULuckyRobotsGameInstance::GetCurrentIsRandomObjects()
{
return CurrentCaptureSettingsData.bObjects;
}
int ULuckyRobotsGameInstance::GetCurrentObjectsNumber()
{
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfObjects.ToString()));
}
TArray<TSoftObjectPtr<UStaticMeshComponent>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes()
{
return CurrentCaptureSettingsData.RandomMeshes;
}
bool ULuckyRobotsGameInstance::GetCurrentIsInfiniteCapture()
{
return CurrentCaptureSettingsData.bInfiniteCapture;
}
int ULuckyRobotsGameInstance::GetCurrentCaptureNumber()
{
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfCaptures.ToString()));
}