227 lines
5.4 KiB
C++
227 lines
5.4 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/GameInstance.h"
|
|
#include "SharedDef.h"
|
|
#include "LuckyRobotsGameInstance.generated.h"
|
|
|
|
class USIOJsonValue;
|
|
class UGameUserWidget;
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS()
|
|
class LUCKYROBOTS_API ULuckyRobotsGameInstance : public UGameInstance
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
|
|
UDataTable* RobotDataDataTable;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
|
|
UDataTable* LevelDataTable;
|
|
|
|
public:
|
|
bool bIsFirstOpenGame;
|
|
|
|
bool bIsDebug;
|
|
bool bIsWidgetTestMode;
|
|
bool bIsShowPath;
|
|
|
|
public:
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
bool bIsCapture;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
bool bIsCaptureHand;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
bool bIsCaptureHead;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
bool bScenarioCapture;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
bool bIsMouseOpen;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
bool bIschange;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
int FolderCount;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
FTransform TargetPosition;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
|
FCaptureSettingsData CurrentCaptureSettingsData;
|
|
|
|
public:
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
ERobotsName CurrentSelectRobot = ERobotsName::None;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
ELevelEnum CurrentSelectLevel = ELevelEnum::None;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
EQualityEnum CurrentSelectQuality = EQualityEnum::Epic;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
TArray<FGoalsTaskData> TaskList;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
FGoalsTaskData TempTask;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
UGameUserWidget* GameUserWidget;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
TArray<FLuckyCode> LuckyCodeList;
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable)
|
|
void DoSendMessage(FString SendValue);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SwitchGamePaused();
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable)
|
|
void ClearTaskList();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void AddTask(FGoalsTaskData TaskData);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void RemoveTask(FGoalsTaskData TaskData);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void RemoveTaskByGoalType(EGoalType GoalType);
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
int GetTaskNum();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetTask(int Index, FGoalsTaskData TaskData);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
bool GetTask(int Index, FGoalsTaskData& TaskData);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void ReSetTaskList();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
TArray<FGoalsTaskData> GetTaskList();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void DoSetTempTaskValueChange(bool IsClear);
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentFolderName(FString FolderName);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentFileName(FString FileName);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentWritesPerSec(int WritesPerSec);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsScenario(bool IsScenario);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsRandomLight(bool bLight);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsRandomMaterials(bool bMaterials);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsRandomRobotPosition(bool bRobotPosition);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsRandomPets(bool bPets);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentPetsNumber(int PetsNumber);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsRandomPeople(bool bPeople);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentPeopleNumber(int PeopleNumber);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsRandomObjects(bool bObjects);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentObjectsNumber(int ObjectsNumber);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentRandomMeshes(TArray<TSoftObjectPtr<UStaticMeshComponent>> RandomMeshes);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentIsInfiniteCapture(bool bInfiniteCapture);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCurrentCaptureNumber(int CaptureNumber);
|
|
|
|
public:
|
|
UFUNCTION(BlueprintPure)
|
|
FString GetCurrentFolderName();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
FString GetCurrentFileName();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
int GetCurrentWritesPerSec();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsScenario();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsRandomLight();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsRandomMaterials();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsRandomRobotPosition();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsRandomPets();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
int GetCurrentPetsNumber();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsRandomPeople();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
int GetCurrentPeopleNumber();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsRandomObjects();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
int GetCurrentObjectsNumber();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
TArray<TSoftObjectPtr<UStaticMeshComponent>> GetCurrentRandomMeshes();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
bool GetCurrentIsInfiniteCapture();
|
|
|
|
UFUNCTION(BlueprintPure)
|
|
int GetCurrentCaptureNumber();
|
|
|
|
public:
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void DoGetDispatch(const FString& EventName, USIOJsonValue* EventData);
|
|
};
|