40 lines
991 B
C++
40 lines
991 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "SharedDef.h"
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#include "LuckyRobotsGameInstance.generated.h"
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class USIOJsonValue;
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/**
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ULuckyRobotsGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* RobotDataDataTable;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* LevelDataTable;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot = ERobotsName::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelEnum CurrentSelectLevel = ELevelEnum::None;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EQualityEnum CurrentSelectQuality = EQualityEnum::Epic;
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public:
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UFUNCTION(BlueprintImplementableEvent)
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void DoGetDispatch(const FString& EventName, USIOJsonValue* EventData);
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};
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