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Unreal Engine Build / macos-build (push) Successful in 2h22m58s

This commit is contained in:
Goran Lazarevski 2025-03-27 20:07:18 +01:00
parent 02985f5928
commit 1d415c00ed

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@ -56,91 +56,20 @@ jobs:
fetch-depth: 0
- name: Setup Unreal Engine
timeout-minutes: 5 # Add timeout to prevent hanging
run: |
# Set environment variable with the correct Engine path
# Use the correct path where Unreal Engine is installed
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
source $GITHUB_ENV
echo "Unreal Engine paths:"
echo "UE_ROOT=$UE_ROOT"
echo "UE_PATH=$UE_PATH"
# Set up MuJoCo library
MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
mkdir -p "$MUJOCO_LIB_DIR"
# Try to find mujoco.dylib in the repository
if [ -f "Plugins/UEMujoco.rar" ]; then
echo "Found UEMujoco.rar, attempting to extract..."
mkdir -p /tmp/mujoco_extract
unrar x "Plugins/UEMujoco.rar" /tmp/mujoco_extract || echo "Failed to extract UEMujoco.rar"
# Look for mujoco.dylib in extracted files
DYLIB_PATH=$(find /tmp/mujoco_extract -name "mujoco.dylib" | head -1)
if [ -n "$DYLIB_PATH" ]; then
echo "Found mujoco.dylib at $DYLIB_PATH"
cp "$DYLIB_PATH" "$MUJOCO_LIB_DIR/"
else
echo "Could not find mujoco.dylib in extracted files"
fi
fi
# If still no dylib, try to download it
if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
echo "Attempting to download mujoco.dylib..."
curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dmg"
fi
# Verify the library exists
if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
echo "ERROR: Failed to set up mujoco.dylib"
if [ ! -d "$UE_PATH" ]; then
echo "Error: Unreal Engine is not installed in the expected location"
echo "Please ensure Unreal Engine is installed at $UE_PATH"
exit 1
fi
# Make sure the library is executable
chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
# Try multiple locations for the mujoco library
# 1. Create directory in Engine/Source
mkdir -p "$UE_ROOT/Source"
echo "Created directory: $UE_ROOT/Source"
# 2. Copy the library directly (don't rely on symlinks)
cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Source/"
echo "Copied library to: $UE_ROOT/Source/mujoco.dylib"
# 3. Also copy to Binaries/Mac directory
mkdir -p "$UE_ROOT/Binaries/Mac"
cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Binaries/Mac/"
echo "Copied library to: $UE_ROOT/Binaries/Mac/mujoco.dylib"
# 4. Add a fallback into /usr/local/lib
sudo mkdir -p /usr/local/lib
sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
echo "Copied library to: /usr/local/lib/mujoco.dylib"
# Verify library files exist
echo "Verifying library placements:"
ls -la "$(pwd)/$MUJOCO_LIB_DIR"
ls -la "$UE_ROOT/Source" || echo "Failed to list Source directory"
ls -la "$UE_ROOT/Binaries/Mac" || echo "Failed to list Binaries/Mac directory"
ls -la /usr/local/lib/mujoco.dylib || echo "Failed to list library in /usr/local/lib"
# Set up environment for the build
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
echo "Build environment:"
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
# Set environment variable with the correct Engine path
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
echo "Using Unreal Engine 5.5"
- name: Build Unreal Project
run: |
# Debug information
@ -148,83 +77,51 @@ jobs:
echo "macOS Version:"
sw_vers
echo "Current working directory: $(pwd)"
echo "DYLD_LIBRARY_PATH: $DYLD_LIBRARY_PATH"
echo "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
ls -la # List all files in current directory
# Find the project file
echo "=== Unreal Engine Information ==="
ls -la "$UE_ROOT/Build/BatchFiles"
echo "=== Project Information ==="
# Detailed search for the project file
echo "Searching for .uproject files:"
find . -name "*.uproject" -type f
# Get the absolute path of the project file
UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
if [ -z "$UPROJECT_PATH" ]; then
echo "Error: Could not find .uproject file"
exit 1
fi
# Get absolute path
# Convert to absolute path and verify file exists
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
echo "Project path: $UPROJECT_ABSOLUTE_PATH"
echo "Project absolute path: $UPROJECT_ABSOLUTE_PATH"
# Ensure the MuJoCo library is in place
PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
if [ ! -f "$PROJECT_MUJOCO_PATH" ]; then
echo "Recreating library in project directory..."
mkdir -p "$PROJECT_MUJOCO_DIR"
echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
chmod +x "$PROJECT_MUJOCO_PATH"
if [ ! -f "$UPROJECT_ABSOLUTE_PATH" ]; then
echo "Error: Project file does not exist at: $UPROJECT_ABSOLUTE_PATH"
exit 1
fi
echo "Available libraries:"
ls -la "$PROJECT_MUJOCO_DIR"
ls -la /tmp/mujoco.dylib 2>/dev/null || echo "No library in /tmp"
echo "Using Unreal Engine at: $UE_ROOT"
# Set up environment explicitly for this command
export DYLD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH"
export LD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH"
# Make the project file readable and executable
chmod 755 "$UPROJECT_ABSOLUTE_PATH"
# Run the build using absolute paths
chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
# Source environment variables again to ensure they are properly set
source $GITHUB_ENV
# Set up runtime environment for the build
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
echo "Final build environment:"
echo "UE_ROOT=$UE_ROOT"
echo "UE_PATH=$UE_PATH"
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
echo "Checking for mujoco.dylib in key locations:"
ls -l "$UE_ROOT/Source/mujoco.dylib" || echo "Library not found in $UE_ROOT/Source"
ls -l "$UE_ROOT/Binaries/Mac/mujoco.dylib" || echo "Library not found in $UE_ROOT/Binaries/Mac"
ls -l "/usr/local/lib/mujoco.dylib" || echo "Library not found in /usr/local/lib"
# Run the build with additional debug output
echo "Running build command..."
"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$UPROJECT_ABSOLUTE_PATH" \
-noP4 \
-platform=Mac \
-clientconfig=Development \
-serverconfig=Shipping \
-cook -build -stage -pak -archive \
-archivedirectory="$(pwd)/Build" || {
echo "Build failed with status: $?"
echo "=== Error details ==="
if [ -f "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt" ]; then
tail -n 100 "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt"
fi
exit 1
}
-archivedirectory="$(pwd)/Builds"
- name: Upload build artifacts
uses: actions/upload-artifact@v3
with:
name: macos-build
path: Build/
path: Builds/
retention-days: 7