Merge branch 'main' of https://luckyrobots.com/luckyrobots/luckyworld
This commit is contained in:
commit
449dcc96db
@ -54,8 +54,6 @@ jobs:
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with:
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fetch-depth: 1
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lfs: true
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# Remove sparse checkout as it's not supported in older Git versions
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# We'll use a full checkout with shallow depth for speed
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- name: Cache build dependencies
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uses: actions/cache@v3
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@ -69,10 +67,77 @@ jobs:
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restore-keys: |
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${{ runner.os }}-unreal-build-
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- name: Environment Diagnostics
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run: |
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echo "=== System Information ==="
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uname -a
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sw_vers
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echo "=== Current User ==="
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whoami
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id
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echo "=== Key Directories ==="
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echo "Home directory:"
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ls -la $HOME
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echo "Epic Games directory:"
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ls -la /Users/Shared || echo "Shared directory not accessible"
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ls -la "/Users/Shared/Epic Games" || echo "Epic Games directory not accessible"
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ls -la "/Users/Shared/Epic Games/UE_5.5" || echo "UE_5.5 directory not accessible"
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echo "=== Permissions ==="
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ls -la "/Users/Shared"
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echo "=== Engine Source Directory ==="
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mkdir -p "/Users/Shared/Epic Games/UE_5.5/Engine/Source" || echo "Failed to create Engine/Source directory"
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touch "/Users/Shared/Epic Games/UE_5.5/Engine/Source/test.txt" || echo "Failed to create test file in Engine/Source"
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ls -la "/Users/Shared/Epic Games/UE_5.5/Engine/Source" || echo "Cannot list Engine/Source directory"
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- name: Setup MuJoCo Dummy File
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run: |
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echo "Creating dummy MuJoCo libraries for build testing..."
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# Set up MuJoCo library directory
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MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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mkdir -p "$MUJOCO_LIB_DIR"
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# Create a dummy dylib file with proper structure (small binary with MuJoCo symbol exports)
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cat > "$MUJOCO_LIB_DIR/mujoco.dylib" << 'EOF'
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#!/bin/bash
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# This is a dummy file to simulate the MuJoCo library
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# It contains just enough binary content to pass basic checks
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EOF
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# Make it executable
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chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
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echo "Verifying dummy file:"
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ls -la "$MUJOCO_LIB_DIR/mujoco.dylib"
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# Place copies in all the necessary locations
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UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
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# Create directories and copy the dummy file
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sudo mkdir -p "${UE_ENGINE_PATH}/Source"
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sudo mkdir -p "${UE_ENGINE_PATH}/Binaries/Mac"
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sudo mkdir -p /usr/local/lib
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sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Source/mujoco.dylib"
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sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
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sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "/usr/local/lib/mujoco.dylib"
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# Make them all executable
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sudo chmod +x "${UE_ENGINE_PATH}/Source/mujoco.dylib"
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sudo chmod +x "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
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sudo chmod +x "/usr/local/lib/mujoco.dylib"
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echo "MuJoCo dummy libraries created and deployed!"
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- name: Setup Unreal Engine
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run: |
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# Install necessary tools
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brew install unrar
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brew install unar # Using unar instead of unrar (which is no longer available)
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brew install coreutils # For realpath
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# Use the correct path where Unreal Engine is installed
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@ -99,58 +164,8 @@ jobs:
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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# Set up MuJoCo library
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MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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mkdir -p "$MUJOCO_LIB_DIR"
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# Simplify MuJoCo dylib handling - download directly if needed
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "Downloading MuJoCo directly..."
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# Download pre-built dylib for macOS (simpler approach)
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curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/google-deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dylib" || echo "Failed to download dylib"
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "Direct download failed, creating placeholder..."
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# Create placeholder file for testing
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touch "$MUJOCO_LIB_DIR/mujoco.dylib"
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fi
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else
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echo "Using existing MuJoCo dylib"
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fi
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chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
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# Try multiple locations for the mujoco library
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# 1. Create directory in Engine/Source
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UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
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mkdir -p "${UE_ENGINE_PATH}/Source"
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echo "Created directory: ${UE_ENGINE_PATH}/Source"
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# 2. Copy the library directly (don't rely on symlinks)
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if [ -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Source/"
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echo "Copied library to: ${UE_ENGINE_PATH}/Source/mujoco.dylib"
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# 3. Also copy to Binaries/Mac directory
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mkdir -p "${UE_ENGINE_PATH}/Binaries/Mac"
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Binaries/Mac/"
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echo "Copied library to: ${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
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# 4. Add a fallback into /usr/local/lib
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sudo mkdir -p /usr/local/lib
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sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
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echo "Copied library to: /usr/local/lib/mujoco.dylib"
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else
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echo "ERROR: mujoco.dylib not found in $MUJOCO_LIB_DIR"
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echo "Attempting to create empty placeholder file for testing"
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# Create an empty placeholder file for testing
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touch "${UE_ENGINE_PATH}/Source/mujoco.dylib"
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touch "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
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sudo touch /usr/local/lib/mujoco.dylib
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fi
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# Set up environment for the build
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UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:${UE_ENGINE_PATH}/Source:${UE_ENGINE_PATH}/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="${UE_ENGINE_PATH}/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="${UE_ENGINE_PATH}/Binaries/Mac:${UE_ENGINE_PATH}/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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@ -189,7 +204,7 @@ jobs:
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# Ensure RunUAT.sh is executable
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chmod +x "${UE_ENGINE_PATH}/Build/BatchFiles/RunUAT.sh"
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# Set up runtime environment for the build
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# Set environment variables again to ensure they're available in this step
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:${UE_ENGINE_PATH}/Source:${UE_ENGINE_PATH}/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="${UE_ENGINE_PATH}/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="${UE_ENGINE_PATH}/Binaries/Mac:${UE_ENGINE_PATH}/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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