plugin deleted
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{
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"BuildId": "37670630",
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"Modules":
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{
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"FSR3MovieRenderPipeline": "UnrealEditor-FSR3MovieRenderPipeline.dll"
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}
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}
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "3.1.3",
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"FriendlyName": "FidelityFX Super Resolution 3 Movie Render Pipeline Support",
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"Description": "Plugin that enables FidelityFX Super Resolution 3 within the Movie Render Pipeline.",
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"Category": "Rendering",
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"CreatedBy": "AMD",
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"CreatedByURL": "https://gpuopen.com/unreal-engine/",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EngineVersion": "5.5.0",
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"CanContainContent": true,
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"Installed": true,
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"SupportedTargetPlatforms": [
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"Win64"
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],
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"Modules": [
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{
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"Name": "FSR3MovieRenderPipeline",
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"Type": "Runtime",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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}
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],
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"Plugins": [
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{
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"Name": "MovieRenderPipeline",
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"Enabled": true
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},
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{
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"Name": "FSR3",
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"Enabled": true
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}
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]
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}
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BIN
Plugins/Marketplace/FSR3-550/FSR3MovieRenderPipeline/Resources/Icon128.png
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3MovieRenderPipeline/Resources/Icon128.png
(Stored with Git LFS)
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using UnrealBuildTool;
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public class FSR3MovieRenderPipeline : ModuleRules
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{
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public FSR3MovieRenderPipeline(ReadOnlyTargetRules Target)
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: base(Target)
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{
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ShortName = "FSR3Mov";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"MovieRenderPipelineCore",
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"MovieRenderPipelineRenderPasses",
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"RHI",
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"FFXFSR3TemporalUpscaling",
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}
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);
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}
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}
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "FSR3MoviePipelineSettings.h"
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#include "FFXFSR3TemporalUpscaling.h"
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#include "MovieRenderPipelineDataTypes.h"
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#include "SceneView.h"
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#include "Templates/SharedPointer.h"
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#define LOCTEXT_NAMESPACE "FSR3MoviePipelineSettings"
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UFSR3MoviePipelineSettings::UFSR3MoviePipelineSettings()
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: FSR3Quality(EFSR3MoviePipelineQuality::Quality)
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{
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}
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void UFSR3MoviePipelineSettings::ValidateStateImpl()
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{
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Super::ValidateStateImpl();
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IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
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if (!FSR3ModuleInterface.IsPlatformSupported(GMaxRHIShaderPlatform))
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{
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ValidationResults.Add(FText::FromString(TEXT("FidelityFX Super Resolution 3 is unsupported on this platform.")));
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ValidationState = EMoviePipelineValidationState::Warnings;
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}
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}
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void UFSR3MoviePipelineSettings::GetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs) const
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{
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Super::GetFormatArguments(InOutFormatArgs);
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IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
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if (FSR3ModuleInterface.IsPlatformSupported(GMaxRHIShaderPlatform))
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{
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InOutFormatArgs.FileMetadata.Add(TEXT("amd/fidelityFxFSR3QualityMode"), StaticEnum<EFSR3MoviePipelineQuality>()->GetDisplayNameTextByIndex((int32)FSR3Quality).ToString());
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InOutFormatArgs.FilenameArguments.Add(TEXT("fidelityFxFSR3QualityMode"), StaticEnum<EFSR3MoviePipelineQuality>()->GetDisplayNameTextByIndex((int32)FSR3Quality).ToString());
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}
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else
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{
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InOutFormatArgs.FileMetadata.Add(TEXT("amd/fidelityFxFSR3QualityMode"), TEXT("Unsupported"));
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InOutFormatArgs.FilenameArguments.Add(TEXT("fidelityFxFSR3QualityMode"), TEXT("Unsupported"));
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}
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}
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void UFSR3MoviePipelineSettings::SetupViewFamily(FSceneViewFamily& ViewFamily)
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{
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static IConsoleVariable* CVarScreenPercentage = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ScreenPercentage"));
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static IConsoleVariable* CVarFSR3Enabled = IConsoleManager::Get().FindConsoleVariable(TEXT("r.FidelityFX.FSR3.Enabled"));
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IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
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if (ViewFamily.ViewMode == EViewModeIndex::VMI_Lit && CVarFSR3Enabled->GetInt())
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{
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float ScreenPercentage = FSR3Quality == EFSR3MoviePipelineQuality::Native ? 100.f : FSR3ModuleInterface.GetResolutionFraction((uint32)FSR3Quality) * 100.0f;
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if (CVarScreenPercentage)
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{
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CVarScreenPercentage->Set(ScreenPercentage, ECVF_SetByCode);
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}
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}
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}
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Modules/ModuleManager.h"
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IMPLEMENT_MODULE(FDefaultModuleImpl, FSR3MovieRenderPipeline);
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "MoviePipelineViewFamilySetting.h"
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#include "FSR3MoviePipelineSettings.generated.h"
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class SceneViewFamily;
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UENUM(BlueprintType)
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enum class EFSR3MoviePipelineQuality : uint8
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{
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Unused UMETA(Hidden),
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Native UMETA(DisplayName = "Native AA"),
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Quality UMETA(DisplayName = "Quality"),
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Balanced UMETA(DisplayName = "Balanced"),
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Performance UMETA(DisplayName = "Performance"),
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UltraPerformance UMETA(DisplayName = "UltraPerformance")
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};
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UCLASS(BlueprintType, DisplayName="FidelityFX Super Resolution 3 Settings")
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class FSR3MOVIERENDERPIPELINE_API UFSR3MoviePipelineSettings : public UMoviePipelineViewFamilySetting
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{
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GENERATED_BODY()
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public:
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UFSR3MoviePipelineSettings();
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virtual void ValidateStateImpl() override;
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virtual void GetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs) const override;
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virtual void SetupViewFamily(FSceneViewFamily& ViewFamily) override;
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UPROPERTY(EditAnywhere, BlueprintReadWRite, Category = "Settings", DisplayName = "Quality Mode")
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EFSR3MoviePipelineQuality FSR3Quality;
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};
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