Project settings changed. Memory optimization

This commit is contained in:
erdncozdmr27 2025-03-26 20:27:21 +03:00
parent 5be268c913
commit 64cca0fb49
689 changed files with 1619 additions and 5015 deletions

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@ -1,5 +1,5 @@
{
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
"BuildId": "37670630",
"Modules":
{
"Luckyrobots": "UnrealEditor-Luckyrobots.dll"

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@ -57,18 +57,18 @@ r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing=False
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Lumen.ScreenTracingSource=0
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
r.MegaLights.EnableForProject=False
r.RayTracing.Shadows=False
r.Shadow.Virtual.Enable=1
r.RayTracing=True
r.RayTracing=False
r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.PathTracing=False
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=True
@ -87,7 +87,7 @@ r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=False
r.Deferred.SupportPrimitiveAlphaHoldout=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
@ -99,10 +99,10 @@ r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=2
r.MSAACount=4
r.MSAACount=1
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.ScreenPercentage.Default=100.000000
r.ScreenPercentage.Default=85.000000
r.ScreenPercentage.Default.Desktop.Mode=1
r.ScreenPercentage.Default.Mobile.Mode=0
r.ScreenPercentage.Default.VR.Mode=0

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Content/Blueprint/Core/BP_Basket.uasset (Stored with Git LFS)

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Content/Levels/House01/Maps/LoftLevel.umap (Stored with Git LFS)

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