Merge branches 'main' and 'main' of ssh://luckyrobots.com:2222/luckyrobots/luckyworld
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This commit is contained in:
commit
67b10e4790
@ -4,8 +4,6 @@ on:
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workflow_dispatch:
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push:
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branches: [ main, develop ]
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pull_request:
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branches: [ main, develop ]
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jobs:
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# windows-build:
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@ -70,7 +68,83 @@ jobs:
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# Set environment variable with the correct Engine path
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echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
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echo "Using Unreal Engine 5.5"
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echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
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source $GITHUB_ENV
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echo "Unreal Engine paths:"
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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# Set up MuJoCo library
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MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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mkdir -p "$MUJOCO_LIB_DIR"
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# Try to find mujoco.dylib in the repository
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if [ -f "Plugins/UEMujoco.rar" ]; then
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echo "Found UEMujoco.rar, attempting to extract..."
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mkdir -p /tmp/mujoco_extract
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unrar x "Plugins/UEMujoco.rar" /tmp/mujoco_extract || echo "Failed to extract UEMujoco.rar"
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# Look for mujoco.dylib in extracted files
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DYLIB_PATH=$(find /tmp/mujoco_extract -name "mujoco.dylib" | head -1)
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if [ -n "$DYLIB_PATH" ]; then
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echo "Found mujoco.dylib at $DYLIB_PATH"
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cp "$DYLIB_PATH" "$MUJOCO_LIB_DIR/"
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else
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echo "Could not find mujoco.dylib in extracted files"
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fi
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fi
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# If still no dylib, try to download it
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "Attempting to download mujoco.dylib..."
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curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dmg"
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fi
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# Verify the library exists
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "ERROR: Failed to set up mujoco.dylib"
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exit 1
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fi
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# Make sure the library is executable
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chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
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# Try multiple locations for the mujoco library
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# 1. Create directory in Engine/Source
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mkdir -p "$UE_ROOT/Source"
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echo "Created directory: $UE_ROOT/Source"
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# 2. Copy the library directly (don't rely on symlinks)
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Source/"
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echo "Copied library to: $UE_ROOT/Source/mujoco.dylib"
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# 3. Also copy to Binaries/Mac directory
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mkdir -p "$UE_ROOT/Binaries/Mac"
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Binaries/Mac/"
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echo "Copied library to: $UE_ROOT/Binaries/Mac/mujoco.dylib"
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# 4. Add a fallback into /usr/local/lib
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sudo mkdir -p /usr/local/lib
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sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
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echo "Copied library to: /usr/local/lib/mujoco.dylib"
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# Verify library files exist
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echo "Verifying library placements:"
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ls -la "$(pwd)/$MUJOCO_LIB_DIR"
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ls -la "$UE_ROOT/Source" || echo "Failed to list Source directory"
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ls -la "$UE_ROOT/Binaries/Mac" || echo "Failed to list Binaries/Mac directory"
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ls -la /usr/local/lib/mujoco.dylib || echo "Failed to list library in /usr/local/lib"
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# Set up environment for the build
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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echo "Build environment:"
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echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
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echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
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echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
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- name: Build Unreal Project
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run: |
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@ -112,6 +186,28 @@ jobs:
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# Run the build using absolute paths
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chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
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# Source environment variables again to ensure they are properly set
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source $GITHUB_ENV
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# Set up runtime environment for the build
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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echo "Final build environment:"
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
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echo "Checking for mujoco.dylib in key locations:"
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ls -l "$UE_ROOT/Source/mujoco.dylib" || echo "Library not found in $UE_ROOT/Source"
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ls -l "$UE_ROOT/Binaries/Mac/mujoco.dylib" || echo "Library not found in $UE_ROOT/Binaries/Mac"
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ls -l "/usr/local/lib/mujoco.dylib" || echo "Library not found in /usr/local/lib"
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# Run the build with additional debug output
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echo "Running build command..."
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"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
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-project="$UPROJECT_ABSOLUTE_PATH" \
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-noP4 \
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17
README.md
17
README.md
@ -1,3 +1,20 @@
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# luckyworld
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this is our unreal repository with our complete source code...
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steps to pull the source code down and compile
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* (Don't download the .zip file. It's best to use the CLI or a visual tool so LFS can install the proper libraries)
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* git clone https://luckyrobots.com/luckyrobots/luckyworld.git
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* cd luckyworld
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* install git lfs
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* brew install git-lfs (macOS)
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* sudo yum install git-lfs (linux)
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* choco install git (windows) or via https://git-scm.com/download/win
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* select option to install git-lfs
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* git lfs pull (just in case)
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* right click .uproject file.
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* Generate Visual Studio Project Files (windows)
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* Open the generated .sln file with your IDE (i.e. Visual Studio or Rider)
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* (The project starts in 5.5 binary version so if you're using source you will need to right click the .uproject and switch your engine version)
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* Debug 'luckyrobots'
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