Compare commits
No commits in common. "main" and "martin" have entirely different histories.
@ -1,103 +0,0 @@
|
||||
name: Unreal Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
windows_build_path:
|
||||
description: 'Absolute path to the Windows build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Windows\LuckyRobots-Windows.zip'
|
||||
linux_build_path:
|
||||
description: 'Absolute path to the Linux build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Linux\LuckyRobots-Linux.zip'
|
||||
mac_build_path:
|
||||
description: 'Absolute path to the Mac build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Mac\LuckyRobots-Mac.zip'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Upload Linux Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Linux
|
||||
path: ${{ github.event.inputs.linux_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Windows
|
||||
path: ${{ github.event.inputs.windows_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Mac Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Mac
|
||||
path: ${{ github.event.inputs.mac_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Get Release Tag
|
||||
shell: pwsh
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag, if any
|
||||
# Uses Sort-Object with a version comparison scriptblock
|
||||
$latestTag = git tag -l "v[0-9]*.[0-9]*.[0-9]*" | Sort-Object -Property @{Expression={[version]($_ -replace 'v')}} | Select-Object -Last 1
|
||||
|
||||
$newVersion = "1.0.0" # Default start version
|
||||
|
||||
if ($null -ne $latestTag -and $latestTag -ne '') {
|
||||
Write-Host "Latest tag found: $latestTag"
|
||||
# Strip 'v' prefix
|
||||
$versionString = $latestTag -replace '^v'
|
||||
|
||||
# Split version into parts
|
||||
$versionParts = $versionString.Split('.')
|
||||
if ($versionParts.Length -eq 3) {
|
||||
$major = [int]$versionParts[0]
|
||||
$minor = [int]$versionParts[1]
|
||||
$patch = [int]$versionParts[2]
|
||||
|
||||
# Auto-increment patch version
|
||||
$patch++
|
||||
$newVersion = "$major.$minor.$patch"
|
||||
Write-Host "Auto-incremented patch version from $versionString to $newVersion"
|
||||
} else {
|
||||
Write-Host "Could not parse version from tag: $latestTag. Defaulting to 1.0.0"
|
||||
}
|
||||
} else {
|
||||
Write-Host "No previous version tags found, starting with 1.0.0"
|
||||
}
|
||||
|
||||
# Final tag with v prefix
|
||||
$tag = "v$newVersion"
|
||||
|
||||
# Set environment variable for subsequent steps
|
||||
echo "RELEASE_TAG=$tag" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
|
||||
Write-Host "Using release tag: $tag"
|
||||
|
||||
- name: Create Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
token: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: |
|
||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||
|
||||
Windows, Linux and Mac builds are attached below.
|
||||
|
||||
### Build Information
|
||||
|
||||
- Build Number: #${{ github.run_number }}
|
||||
- Commit: ${{ github.sha }}
|
||||
- Branch: ${{ github.ref_name }}
|
||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
@ -3,347 +3,235 @@ name: Unreal Engine Build
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main, develop]
|
||||
branches: [ main, develop ]
|
||||
|
||||
jobs:
|
||||
build-and-release:
|
||||
runs-on: windows
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
lfs: true
|
||||
fetch-depth: 0
|
||||
# windows-build:
|
||||
# runs-on: windows
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v3
|
||||
# with:
|
||||
# lfs: true
|
||||
# fetch-depth: 0
|
||||
|
||||
# - name: Setup Unreal Engine
|
||||
# run: |
|
||||
# # Ensure Unreal Engine is installed and set up
|
||||
# # This assumes you have Unreal Engine installed on your runner
|
||||
# # If not, you can add installation steps here
|
||||
|
||||
# # Set environment variables for Unreal Engine
|
||||
# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
|
||||
|
||||
# - name: Build Unreal Project
|
||||
# run: |
|
||||
# # Find your .uproject file (adjust path as needed)
|
||||
# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
|
||||
# Write-Host "Building project: $UPROJECT_PATH"
|
||||
|
||||
# # Use Unreal Automation Tool to build the project
|
||||
# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
|
||||
# -project="$UPROJECT_PATH" `
|
||||
# -noP4 `
|
||||
# -platform=Win64 `
|
||||
# -clientconfig=Development `
|
||||
# -cook -build -stage -pak -archive `
|
||||
# -archivedirectory="$PWD\Build"
|
||||
|
||||
# - name: Upload build artifacts
|
||||
# uses: actions/upload-artifact@v3
|
||||
# with:
|
||||
# name: windows-build
|
||||
# path: Build/
|
||||
# retention-days: 7
|
||||
|
||||
- name: Setup environment
|
||||
run: |
|
||||
# Set environment variables for Unreal Engine
|
||||
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
|
||||
# Set environment variables for Linux toolchain
|
||||
$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
|
||||
echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
|
||||
|
||||
# Create directories for builds (with error handling)
|
||||
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
|
||||
if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
|
||||
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
|
||||
|
||||
- name: Build for Windows
|
||||
run: |
|
||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./win_build.sh"
|
||||
|
||||
- name: Build for Linux
|
||||
run: |
|
||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./linux_build.sh"
|
||||
|
||||
- name: Package builds
|
||||
run: |
|
||||
echo "Packaging Windows build..."
|
||||
if [ -d "Builds/Windows" ]; then
|
||||
cd Builds/Windows
|
||||
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
|
||||
cd ../..
|
||||
fi
|
||||
|
||||
echo "Packaging Linux build..."
|
||||
if [ -d "Builds/Linux" ]; then
|
||||
cd Builds/Linux
|
||||
zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
|
||||
cd ../..
|
||||
fi
|
||||
|
||||
echo "=== Packaged releases ==="
|
||||
ls -la PackagedReleases/
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
|
||||
with:
|
||||
name: LuckyRobots-Windows
|
||||
path: PackagedReleases/LuckyRobots-Windows.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Linux Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
|
||||
with:
|
||||
name: LuckyRobots-Linux
|
||||
path: PackagedReleases/LuckyRobots-Linux.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Create Tag
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag, if any
|
||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
||||
|
||||
if [ -z "$LATEST_TAG" ]; then
|
||||
# No previous version tag, start with 1.0.0
|
||||
NEW_VERSION="1.0.0"
|
||||
echo "No previous version tags found, starting with 1.0.0"
|
||||
else
|
||||
# Strip 'v' prefix if it exists
|
||||
VERSION=${LATEST_TAG#v}
|
||||
|
||||
# Split version into parts
|
||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
||||
|
||||
# Auto-increment patch version
|
||||
PATCH=$((PATCH + 1))
|
||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
echo "Auto-incremented patch version from ${VERSION} to ${NEW_VERSION}"
|
||||
fi
|
||||
|
||||
# Final tag with v prefix
|
||||
TAG="v${NEW_VERSION}"
|
||||
echo "Creating git tag: $TAG"
|
||||
|
||||
# Configure git with token authentication
|
||||
git config --global user.email "actions@gitea.com"
|
||||
git config --global user.name "Gitea Actions"
|
||||
|
||||
# Direct token approach - simplest method
|
||||
git remote set-url origin "https://goran:${{ secrets.GITEATOKEN }}@luckyrobots.com/luckyrobots/luckyworld.git"
|
||||
|
||||
# Set git to not prompt for input
|
||||
$env:GIT_TERMINAL_PROMPT=0
|
||||
|
||||
# Check if tag exists
|
||||
if ! git rev-parse "$TAG" >/dev/null 2>&1; then
|
||||
# Create tag without opening editor (-m flag)
|
||||
git tag -a "$TAG" -m "Release $TAG"
|
||||
|
||||
# Push with timeout and debug
|
||||
echo "Pushing tag $TAG to origin..."
|
||||
git push --verbose origin "$TAG" || {
|
||||
echo "Error: Failed to push tag. Check your token permissions."
|
||||
exit 1
|
||||
}
|
||||
echo "Successfully created and pushed tag: $TAG"
|
||||
else
|
||||
echo "Tag $TAG already exists, skipping tag creation"
|
||||
fi
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
|
||||
- name: Create Build Info
|
||||
run: |
|
||||
# Create a build info JSON file
|
||||
echo '{
|
||||
"version": "${{ env.RELEASE_TAG }}",
|
||||
"buildNumber": "${{ github.run_number }}",
|
||||
"commit": "${{ github.sha }}",
|
||||
"branch": "${{ github.ref_name }}",
|
||||
"buildDate": "'$(date -u +"%Y-%m-%dT%H:%M:%SZ")'",
|
||||
"artifacts": {
|
||||
"windows": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows",
|
||||
"linux": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux"
|
||||
}
|
||||
}' > PackagedReleases/build-info.json
|
||||
|
||||
# Create a simple HTML download page
|
||||
echo '<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>LuckyRobots ${{ env.RELEASE_TAG }} Downloads</title>
|
||||
<style>
|
||||
body { font-family: Arial, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; }
|
||||
h1 { color: #333; }
|
||||
.download-btn {
|
||||
display: inline-block;
|
||||
background-color: #4CAF50;
|
||||
color: white;
|
||||
padding: 10px 20px;
|
||||
text-decoration: none;
|
||||
border-radius: 4px;
|
||||
margin: 10px 5px;
|
||||
}
|
||||
.download-btn:hover { background-color: #45a049; }
|
||||
.platform { margin-bottom: 30px; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>LuckyRobots Game - ${{ env.RELEASE_TAG }}</h1>
|
||||
<p>Build #${{ github.run_number }} - Built from commit: ${{ github.sha }}</p>
|
||||
|
||||
<div class="platform">
|
||||
<h2>Windows</h2>
|
||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows" class="download-btn">Download Windows Build</a></p>
|
||||
</div>
|
||||
|
||||
<div class="platform">
|
||||
<h2>Linux</h2>
|
||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux" class="download-btn">Download Linux Build</a></p>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<p>Generated on '$(date -u +"%Y-%m-%d %H:%M:%S UTC")'</p>
|
||||
</footer>
|
||||
</body>
|
||||
</html>' > PackagedReleases/downloads.html
|
||||
|
||||
- name: Create Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
files: |-
|
||||
PackagedReleases/build-info.json
|
||||
PackagedReleases/downloads.html
|
||||
token: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: |
|
||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||
|
||||
### Download Links
|
||||
|
||||
Download builds from our CI artifacts:
|
||||
|
||||
- [Windows Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows)
|
||||
- [Linux Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux)
|
||||
|
||||
### Build Information
|
||||
|
||||
- Build Number: #${{ github.run_number }}
|
||||
- Commit: ${{ github.sha }}
|
||||
- Branch: ${{ github.ref_name }}
|
||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
||||
|
||||
macos-build:
|
||||
runs-on: macos
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 1
|
||||
lfs: true
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Get Release Tag
|
||||
|
||||
- name: Cache build dependencies
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: |
|
||||
~/Library/Caches/Unreal Engine
|
||||
Intermediate/
|
||||
Saved/
|
||||
DerivedDataCache/
|
||||
key: ${{ runner.os }}-unreal-build-${{ hashFiles('**/*.uproject') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-unreal-build-
|
||||
|
||||
- name: Environment Diagnostics
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
echo "=== System Information ==="
|
||||
uname -a
|
||||
sw_vers
|
||||
|
||||
# Get the latest version tag
|
||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
||||
echo "=== Current User ==="
|
||||
whoami
|
||||
id
|
||||
|
||||
if [ -z "$LATEST_TAG" ]; then
|
||||
NEW_VERSION="1.0.0"
|
||||
else
|
||||
VERSION=${LATEST_TAG#v}
|
||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
||||
PATCH=$((PATCH + 1))
|
||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
fi
|
||||
echo "=== Key Directories ==="
|
||||
echo "Home directory:"
|
||||
ls -la $HOME
|
||||
|
||||
TAG="v${NEW_VERSION}"
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
echo "Using release tag: $TAG"
|
||||
|
||||
echo "Epic Games directory:"
|
||||
ls -la /Users/Shared || echo "Shared directory not accessible"
|
||||
ls -la "/Users/Shared/Epic Games" || echo "Epic Games directory not accessible"
|
||||
ls -la "/Users/Shared/Epic Games/UE_5.5" || echo "UE_5.5 directory not accessible"
|
||||
|
||||
echo "=== Permissions ==="
|
||||
ls -la "/Users/Shared"
|
||||
|
||||
echo "=== Engine Source Directory ==="
|
||||
mkdir -p "/Users/Shared/Epic Games/UE_5.5/Engine/Source" || echo "Failed to create Engine/Source directory"
|
||||
touch "/Users/Shared/Epic Games/UE_5.5/Engine/Source/test.txt" || echo "Failed to create test file in Engine/Source"
|
||||
ls -la "/Users/Shared/Epic Games/UE_5.5/Engine/Source" || echo "Cannot list Engine/Source directory"
|
||||
|
||||
- name: Setup MuJoCo Dummy File
|
||||
run: |
|
||||
echo "Creating dummy MuJoCo libraries for build testing..."
|
||||
|
||||
# Set up MuJoCo library directory
|
||||
MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
|
||||
mkdir -p "$MUJOCO_LIB_DIR"
|
||||
|
||||
# Create a dummy dylib file with proper structure (small binary with MuJoCo symbol exports)
|
||||
cat > "$MUJOCO_LIB_DIR/mujoco.dylib" << 'EOF'
|
||||
#!/bin/bash
|
||||
# This is a dummy file to simulate the MuJoCo library
|
||||
# It contains just enough binary content to pass basic checks
|
||||
EOF
|
||||
|
||||
# Make it executable
|
||||
chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
|
||||
|
||||
echo "Verifying dummy file:"
|
||||
ls -la "$MUJOCO_LIB_DIR/mujoco.dylib"
|
||||
|
||||
# Place copies in all the necessary locations
|
||||
UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
|
||||
|
||||
# Create directories and copy the dummy file
|
||||
sudo mkdir -p "${UE_ENGINE_PATH}/Source"
|
||||
sudo mkdir -p "${UE_ENGINE_PATH}/Binaries/Mac"
|
||||
sudo mkdir -p /usr/local/lib
|
||||
|
||||
sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Source/mujoco.dylib"
|
||||
sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
|
||||
sudo cp -f "$MUJOCO_LIB_DIR/mujoco.dylib" "/usr/local/lib/mujoco.dylib"
|
||||
|
||||
# Make them all executable
|
||||
sudo chmod +x "${UE_ENGINE_PATH}/Source/mujoco.dylib"
|
||||
sudo chmod +x "${UE_ENGINE_PATH}/Binaries/Mac/mujoco.dylib"
|
||||
sudo chmod +x "/usr/local/lib/mujoco.dylib"
|
||||
|
||||
echo "MuJoCo dummy libraries created and deployed!"
|
||||
|
||||
- name: Setup Unreal Engine
|
||||
run: |
|
||||
# Use the correct path where Unreal Engine is installed
|
||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
||||
# Install necessary tools
|
||||
brew install unar # Using unar instead of unrar (which is no longer available)
|
||||
brew install coreutils # For realpath
|
||||
|
||||
if [ ! -d "$UE_PATH" ]; then
|
||||
# Use the correct path where Unreal Engine is installed
|
||||
# Note: Paths with spaces need special handling
|
||||
UE_PATH="/Users/Shared/Epic\ Games/UE_5.5"
|
||||
|
||||
# Check the directory exists but use unescaped version for test
|
||||
if [ ! -d "/Users/Shared/Epic Games/UE_5.5" ]; then
|
||||
echo "Error: Unreal Engine is not installed in the expected location"
|
||||
echo "Please ensure Unreal Engine is installed at $UE_PATH"
|
||||
echo "Please ensure Unreal Engine is installed at /Users/Shared/Epic Games/UE_5.5"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Set environment variable with the correct Engine path
|
||||
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
|
||||
echo "Using Unreal Engine 5.5"
|
||||
|
||||
# Set environment variables with proper escaping
|
||||
# Use double quotes to preserve the backslash escaping
|
||||
echo "UE_ROOT=\"${UE_PATH}/Engine\"" >> $GITHUB_ENV
|
||||
echo "UE_PATH=\"${UE_PATH}\"" >> $GITHUB_ENV
|
||||
|
||||
# Export variables directly for this script
|
||||
export UE_ROOT="${UE_PATH}/Engine"
|
||||
export UE_PATH="${UE_PATH}"
|
||||
|
||||
echo "Unreal Engine paths:"
|
||||
echo "UE_ROOT=$UE_ROOT"
|
||||
echo "UE_PATH=$UE_PATH"
|
||||
|
||||
# Set up environment for the build
|
||||
UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:${UE_ENGINE_PATH}/Source:${UE_ENGINE_PATH}/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="${UE_ENGINE_PATH}/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="${UE_ENGINE_PATH}/Binaries/Mac:${UE_ENGINE_PATH}/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
- name: Build Unreal Project
|
||||
run: |
|
||||
chmod +x ./mac_build.sh
|
||||
./mac_build.sh
|
||||
|
||||
- name: Prepare Mac release
|
||||
run: |
|
||||
echo "Preparing packaged files for release..."
|
||||
|
||||
# Create a directory for release files
|
||||
mkdir -p PackagedReleases
|
||||
|
||||
# Debug: Show what we're packaging
|
||||
echo "=== Packaging for Release ==="
|
||||
echo "Build directory contents:"
|
||||
ls -la Builds/
|
||||
|
||||
# Find the app bundle in the Builds directory
|
||||
APP_PATH=$(find Builds -type d -name "*.app" | head -1)
|
||||
|
||||
if [ -n "$APP_PATH" ]; then
|
||||
echo "Found app bundle: $APP_PATH"
|
||||
# Get the app name
|
||||
APP_NAME=$(basename "$APP_PATH")
|
||||
# Create zip file of the app bundle
|
||||
(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/${APP_NAME%.app}-macOS.zip" "$APP_NAME")
|
||||
echo "Created packaged release: PackagedReleases/${APP_NAME%.app}-macOS.zip"
|
||||
# Ensure required tools are installed
|
||||
if ! command -v realpath &> /dev/null; then
|
||||
echo "realpath not found, using alternative method for absolute path"
|
||||
REALPATH_CMD="pwd -P"
|
||||
else
|
||||
echo "No .app bundle found in Builds directory"
|
||||
|
||||
# Look for a directory that might be a bundle but not named .app
|
||||
MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
|
||||
if [ -n "$MAIN_BUILD_DIR" ]; then
|
||||
echo "Found main build directory: $MAIN_BUILD_DIR"
|
||||
DIR_NAME=$(basename "$MAIN_BUILD_DIR")
|
||||
# Package this directory as if it were the app
|
||||
(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/${DIR_NAME}-macOS.zip" "$DIR_NAME")
|
||||
echo "Created packaged release from main directory: PackagedReleases/${DIR_NAME}-macOS.zip"
|
||||
else
|
||||
# Package the entire Builds directory as a fallback
|
||||
echo "No main directory found, packaging everything"
|
||||
zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds
|
||||
echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip"
|
||||
fi
|
||||
REALPATH_CMD="realpath"
|
||||
fi
|
||||
|
||||
echo "Packaged releases:"
|
||||
ls -la PackagedReleases/
|
||||
|
||||
- name: Upload macOS Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success()
|
||||
with:
|
||||
name: LuckyRobots-macOS
|
||||
path: PackagedReleases/*-macOS.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Create Release Note
|
||||
run: |
|
||||
echo "## macOS Build Completed" > release-note.md
|
||||
echo "" >> release-note.md
|
||||
echo "macOS build is available as an artifact." >> release-note.md
|
||||
echo "" >> release-note.md
|
||||
echo "Download from: [macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)" >> release-note.md
|
||||
# Use direct path instead of environment variable
|
||||
UE_ENGINE_PATH="/Users/Shared/Epic Games/UE_5.5/Engine"
|
||||
|
||||
- name: Create Gitea Release
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
# Find project file (using direct find instead of recursive search for speed)
|
||||
UPROJECT_PATH=$(find . -maxdepth 1 -name "*.uproject" -type f | head -1)
|
||||
if [ -z "$UPROJECT_PATH" ]; then
|
||||
echo "Error: Could not find .uproject file in root directory"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Convert to absolute path (handle potential realpath availability issues)
|
||||
if command -v realpath &> /dev/null; then
|
||||
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
|
||||
else
|
||||
UPROJECT_ABSOLUTE_PATH="$(cd "$(dirname "$UPROJECT_PATH")" && pwd)/$(basename "$UPROJECT_PATH")"
|
||||
fi
|
||||
echo "Project absolute path: $UPROJECT_ABSOLUTE_PATH"
|
||||
|
||||
# Make the project file readable and executable
|
||||
chmod 755 "$UPROJECT_ABSOLUTE_PATH"
|
||||
|
||||
# Ensure RunUAT.sh is executable
|
||||
chmod +x "${UE_ENGINE_PATH}/Build/BatchFiles/RunUAT.sh"
|
||||
|
||||
# Set environment variables again to ensure they're available in this step
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:${UE_ENGINE_PATH}/Source:${UE_ENGINE_PATH}/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="${UE_ENGINE_PATH}/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="${UE_ENGINE_PATH}/Binaries/Mac:${UE_ENGINE_PATH}/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
# Verify library locations once more
|
||||
echo "Verifying library locations before build:"
|
||||
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
|
||||
ls -la "${UE_ENGINE_PATH}/Source/mujoco.dylib" || echo "Library not found in ${UE_ENGINE_PATH}/Source"
|
||||
|
||||
# Speed up build by using optimal parameters
|
||||
echo "Starting build process..."
|
||||
"${UE_ENGINE_PATH}/Build/BatchFiles/RunUAT.sh" BuildCookRun \
|
||||
-project="$UPROJECT_ABSOLUTE_PATH" \
|
||||
-noP4 \
|
||||
-platform=Mac \
|
||||
-clientconfig=Development \
|
||||
-cook -build -stage -pak -archive \
|
||||
-archivedirectory="$(pwd)/Build" \
|
||||
-SkipCookingEditorContent \
|
||||
-iterativecooking \
|
||||
-fastcook \
|
||||
-compressed \
|
||||
-allmaps
|
||||
|
||||
- name: Upload build artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
token: ${{ secrets.GITEATOKEN }}
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
title: "Release ${{ env.RELEASE_TAG }} - macOS"
|
||||
body: |
|
||||
## macOS Build Available as Artifact
|
||||
|
||||
The macOS build is available as an artifact due to its large file size.
|
||||
|
||||
[Download macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)
|
||||
|
||||
Built from commit: ${{ github.sha }}
|
||||
files: release-note.md
|
||||
name: macos-build
|
||||
path: Build/
|
||||
retention-days: 7
|
49
.gitignore
vendored
49
.gitignore
vendored
@ -1,38 +1,77 @@
|
||||
BP_Puralink
|
||||
BP_Revolute
|
||||
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/**/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
Builds/*
|
||||
*.app
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/**/Intermediate/*
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
||||
.DS_Store
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
16
.vsconfig
16
.vsconfig
@ -1,16 +0,0 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||
"Microsoft.VisualStudio.Component.Unreal.Workspace",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||
]
|
||||
}
|
Binary file not shown.
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File diff suppressed because it is too large
Load Diff
BIN
Binaries/Linux/amd_fidelityfx_dx12.dll
(Stored with Git LFS)
BIN
Binaries/Linux/amd_fidelityfx_dx12.dll
(Stored with Git LFS)
Binary file not shown.
@ -1 +0,0 @@
|
||||
INPUT (libOpenColorIO.so.2.3)
|
Binary file not shown.
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Binary file not shown.
@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots.dylib"
|
||||
}
|
||||
}
|
BIN
Binaries/Win64/D3D12/D3D12Core.dll
(Stored with Git LFS)
BIN
Binaries/Win64/D3D12/D3D12Core.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/D3D12/d3d12SDKLayers.dll
(Stored with Git LFS)
BIN
Binaries/Win64/D3D12/d3d12SDKLayers.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/DML/DirectML.dll
(Stored with Git LFS)
BIN
Binaries/Win64/DML/DirectML.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/Luckyrobots.exe
(Stored with Git LFS)
BIN
Binaries/Win64/Luckyrobots.exe
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/Luckyrobots.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/Luckyrobots.pdb
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
Binaries/Win64/OpenColorIO_2_3.dll
(Stored with Git LFS)
BIN
Binaries/Win64/OpenColorIO_2_3.dll
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because it is too large
Load Diff
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.pdb
(Stored with Git LFS)
Binary file not shown.
@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots-Win64-DebugGame.dll"
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
|
||||
"Modules":
|
||||
{
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots.dll"
|
||||
|
BIN
Binaries/Win64/boost_atomic-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_atomic-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_chrono-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_chrono-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_filesystem-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_filesystem-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_iostreams-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_iostreams-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_program_options-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_program_options-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_python311-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_python311-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_regex-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_regex-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_system-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_system-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/boost_thread-mt-x64.dll
(Stored with Git LFS)
BIN
Binaries/Win64/boost_thread-mt-x64.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/tbb.dll
(Stored with Git LFS)
BIN
Binaries/Win64/tbb.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/tbb.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/tbb.pdb
(Stored with Git LFS)
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BIN
Binaries/Win64/tbbmalloc.dll
(Stored with Git LFS)
BIN
Binaries/Win64/tbbmalloc.dll
(Stored with Git LFS)
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BIN
Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
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BIN
Builds/Windows/Luckyrobots/Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
BIN
Builds/Windows/Luckyrobots/Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
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File diff suppressed because one or more lines are too long
@ -57,18 +57,18 @@ r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.Lumen.HardwareRayTracing=False
|
||||
r.Lumen.HardwareRayTracing.LightingMode=2
|
||||
r.Lumen.HardwareRayTracing=True
|
||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Lumen.TraceMeshSDFs=1
|
||||
r.Lumen.ScreenTracingSource=0
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
|
||||
r.MegaLights.EnableForProject=False
|
||||
r.RayTracing.Shadows=False
|
||||
r.Shadow.Virtual.Enable=0
|
||||
r.RayTracing=False
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.RayTracing=True
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.PathTracing=False
|
||||
r.PathTracing=True
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DistanceFields.DefaultVoxelDensity=0.200000
|
||||
r.Nanite.ProjectEnabled=True
|
||||
@ -99,10 +99,10 @@ r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=2
|
||||
r.MSAACount=2
|
||||
r.MSAACount=4
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.ScreenPercentage.Default=85.000000
|
||||
r.ScreenPercentage.Default=100.000000
|
||||
r.ScreenPercentage.Default.Desktop.Mode=1
|
||||
r.ScreenPercentage.Default.Mobile.Mode=0
|
||||
r.ScreenPercentage.Default.VR.Mode=0
|
||||
@ -248,7 +248,7 @@ GameDefaultMap=/Game/Map/SelectLevel.SelectLevel
|
||||
GlobalDefaultGameMode=/Game/Blueprint/Game/BP_LuckyRobots.BP_LuckyRobots_C
|
||||
GlobalDefaultServerGameMode=/Game/luckyBot/blueprint/gameBP/luckycar.luckycar_C
|
||||
GameInstanceClass=/Game/Blueprint/Game/BP_LuckyGameinstanceMode.BP_LuckyGameinstanceMode_C
|
||||
EditorStartupMap=/Game/Map/Test_Level.Test_Level
|
||||
EditorStartupMap=/Game/Levels/House05/Maps/AIUE_vol8_04.AIUE_vol8_04
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
SpatializationPlugin=
|
||||
@ -319,18 +319,3 @@ RuntimeGeneration=Dynamic
|
||||
[/Script/AIModule.CrowdManager]
|
||||
MaxAgentRadius=100.000000
|
||||
|
||||
[/Script/FFXFSR3Settings.FFXFSR3Settings]
|
||||
r.FidelityFX.FSR3.EnabledInEditorViewport=True
|
||||
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=True
|
||||
r.FidelityFX.FSR3.QualityMode=2
|
||||
r.FidelityFX.FSR3.Enabled=True
|
||||
|
||||
[/Script/DLSS.DLSSSettings]
|
||||
bEnableDLSSInEditorViewports=True
|
||||
bEnableDLSSD3D12=False
|
||||
bEnableDLSSD3D11=False
|
||||
bEnableDLSSVulkan=False
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
NearClipPlane=0.100000
|
||||
|
||||
|
@ -110,7 +110,6 @@ bSkipMovies=False
|
||||
+MapsToCook=(FilePath="/Game/Maps/House03/Maps/ParisLevel")
|
||||
+MapsToCook=(FilePath="/Game/Maps/House04/Maps/MarseilleLevel")
|
||||
+MapsToCook=(FilePath="/Game/Levels/kitchenLevel/kitchenLevel1")
|
||||
+MapsToCook=(FilePath="/Game/Map/Test_Level")
|
||||
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
|
||||
bRetainStagedDirectory=False
|
||||
CustomStageCopyHandler=
|
||||
|
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Content/Blueprint/Core/BP_CreateRoomMesh.uasset
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Content/Blueprint/Core/BP_CreateRoomMesh.uasset
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Content/Blueprint/Core/BP_DrawrCabin.uasset
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Content/Blueprint/Core/BP_EndPipeMujoco.uasset
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Content/Blueprint/Core/BP_HumanSpawner.uasset
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Content/Blueprint/Core/BP_PipeCreator.uasset
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Content/Blueprint/Core/BP_PipeMujoco.uasset
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Content/Blueprint/Core/BP_PipeTeeElbowMujoco2.uasset
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Content/Blueprint/Core/BP_PipeTeeMujoco.uasset
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Content/Blueprint/Core/BP_RoomFurniture.uasset
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Content/Blueprint/Core/BP_RoomWall.uasset
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Content/Blueprint/Core/BP_RoomWall.uasset
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Content/Blueprint/Core/BP_StoveButton.uasset
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