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v1.0.7 ... main

Author SHA1 Message Date
1b391cfa2a mac light problem
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Fixed the lighting issue in the loft scene.
2025-04-06 19:02:11 +03:00
5705c28881 binary files
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2025-04-05 17:58:26 +03:00
137 changed files with 28170 additions and 32 deletions

24
.gitignore vendored
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@ -1,5 +1,3 @@
BP_Puralink
BP_Revolute
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
@ -10,10 +8,6 @@ BP_Revolute
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
@ -21,24 +15,6 @@ BP_Revolute
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Builds
Build/*
Builds/*

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INPUT (libOpenColorIO.so.2.3)

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{
"BuildId": "37670630",
"Modules":
{
"Luckyrobots": "UnrealEditor-Luckyrobots.dylib"
}
}

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@ -58,14 +58,14 @@ r.ReflectionMethod=1
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=False
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.HardwareRayTracing.LightingMode=2
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs=0
r.Lumen.ScreenTracingSource=0
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
r.MegaLights.EnableForProject=False
r.RayTracing.Shadows=False
r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.Enable=0
r.RayTracing=False
r.RayTracing.UseTextureLod=False
r.PathTracing=False
@ -87,7 +87,7 @@ r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=False
r.Deferred.SupportPrimitiveAlphaHoldout=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
@ -98,8 +98,8 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=4
r.MSAACount=1
r.AntiAliasingMethod=2
r.MSAACount=2
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.ScreenPercentage.Default=85.000000

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{
"BuildId": "37670630",
"Modules":
{
"BlueprintJson": "UnrealEditor-BlueprintJson.dylib"
}
}

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{
"BuildId": "37670630",
"Modules":
{
"LuckyTextWrite": "UnrealEditor-LuckyTextWrite.dylib"
}
}

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