luckyworld/win_build.sh
Goran Lazarevski c59de06d6b
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2025-04-01 12:05:53 +02:00

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Bash

#!/bin/bash
set -e
# Optional: Check for a Gitea runner-specific environment variable.
# You can set a variable like GITEA_RUNNER in your runner configuration.
if [ -z "$GITEA_RUNNER" ]; then
echo "Warning: This script does not appear to be running in a Gitea runner environment."
fi
# Get the user's home directory (if needed)
USER_HOME="$HOME"
# Set up Unreal Engine paths for Windows
# Adjust the UE_ROOT path if your installation differs.
UE_ROOT="E:/Games/UE_5.5/"
UE_EDITOR="$UE_ROOT/Engine/Binaries/Win64/UnrealEditor.exe"
UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.bat"
# Set up project paths based on the current working directory
PROJECT_ROOT="$(pwd)"
PROJECT_FILE="$PROJECT_ROOT/Luckyrobots.uproject"
ARCHIVE_DIR="$PROJECT_ROOT/Builds/Windows"
# Create the archive directory if it does not exist
mkdir -p "$ARCHIVE_DIR"
echo "Starting Windows build of Luckyrobots via Gitea Runner..."
# Run the build command using Unreal's Automation Tool (UAT)
"$UE_UAT" -ScriptsForProject="$PROJECT_FILE" Turnkey \
-command=VerifySdk \
-platform=Win64 \
-UpdateIfNeeded \
-EditorIO \
-EditorIOPort=59484 \
-project="$PROJECT_FILE" \
BuildCookRun \
-nop4 \
-utf8output \
-cook \
-project="$PROJECT_FILE" \
-target=Luckyrobots \
-unrealexe="$UE_EDITOR" \
-platform=Win64 \
-installed \
-stage \
-archive \
-package \
-build \
-iterativecooking \
-pak \
-iostore \
-compressed \
-prereqs \
-archivedirectory="$ARCHIVE_DIR" \
-CrashReporter \
-clientconfig=Shipping
# Uncomment the following lines if you wish to test the build without pak and iostore:
# -skipiostore \
# -skippak