luckyworld/.gitea/workflows/unreal-build.yml
Goran Lazarevski 5be268c913
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Unreal Engine Build / macos-build (push) Failing after 10m36s
MacOS build
2025-03-25 16:16:56 +01:00

152 lines
5.8 KiB
YAML

name: Unreal Engine Build
on:
workflow_dispatch:
push:
branches: [main, develop]
jobs:
# windows-build:
# runs-on: windows
# steps:
# - name: Checkout repository
# uses: actions/checkout@v3
# with:
# lfs: true
# fetch-depth: 0
# - name: Setup Unreal Engine
# run: |
# # Ensure Unreal Engine is installed and set up
# # This assumes you have Unreal Engine installed on your runner
# # If not, you can add installation steps here
# # Set environment variables for Unreal Engine
# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
# - name: Build Unreal Project
# run: |
# # Find your .uproject file (adjust path as needed)
# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
# Write-Host "Building project: $UPROJECT_PATH"
# # Use Unreal Automation Tool to build the project
# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
# -project="$UPROJECT_PATH" `
# -noP4 `
# -platform=Win64 `
# -clientconfig=Development `
# -cook -build -stage -pak -archive `
# -archivedirectory="$PWD\Build"
# - name: Upload build artifacts
# uses: actions/upload-artifact@v3
# with:
# name: windows-build
# path: Build/
# retention-days: 7
macos-build:
runs-on: macos
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
lfs: true
fetch-depth: 0
- name: Setup Unreal Engine
timeout-minutes: 5 # Add timeout to prevent hanging
run: |
# Set environment variable with the correct Engine path
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
echo "Using Unreal Engine path: $UE_PATH"
# Prepare MuJoCo dummy library in local project
echo "Creating local MuJoCo library..."
PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
mkdir -p "$PROJECT_MUJOCO_DIR"
PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
chmod +x "$PROJECT_MUJOCO_PATH"
echo "Created local MuJoCo library at: $(pwd)/$PROJECT_MUJOCO_PATH"
ls -la "$PROJECT_MUJOCO_PATH"
# Create fallback in /tmp (which we should have access to)
echo "Creating fallback library in /tmp..."
echo "/* Dummy MuJoCo library */" > /tmp/mujoco.dylib
chmod +x /tmp/mujoco.dylib
echo "Created fallback MuJoCo library at: /tmp/mujoco.dylib"
ls -la /tmp/mujoco.dylib
# Set environment variables for the build process
echo "DYLD_LIBRARY_PATH=/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH" >> $GITHUB_ENV
echo "LD_LIBRARY_PATH=/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH" >> $GITHUB_ENV
echo "Environment variables set for library paths"
- name: Build Unreal Project
run: |
# Debug information
echo "=== Environment Information ==="
echo "macOS Version:"
sw_vers
echo "Current working directory: $(pwd)"
echo "DYLD_LIBRARY_PATH: $DYLD_LIBRARY_PATH"
echo "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
# Find the project file
UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
if [ -z "$UPROJECT_PATH" ]; then
echo "Error: Could not find .uproject file"
exit 1
fi
# Get absolute path
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
echo "Project path: $UPROJECT_ABSOLUTE_PATH"
# Ensure the MuJoCo library is in place
PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
if [ ! -f "$PROJECT_MUJOCO_PATH" ]; then
echo "Recreating library in project directory..."
mkdir -p "$PROJECT_MUJOCO_DIR"
echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
chmod +x "$PROJECT_MUJOCO_PATH"
fi
echo "Available libraries:"
ls -la "$PROJECT_MUJOCO_DIR"
ls -la /tmp/mujoco.dylib 2>/dev/null || echo "No library in /tmp"
# Set up environment explicitly for this command
export DYLD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH"
export LD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH"
echo "=== Starting build process ==="
# Run the build with all environment variables set
"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$UPROJECT_ABSOLUTE_PATH" \
-noP4 \
-platform=Mac \
-clientconfig=Development \
-cook -build -stage -pak -archive \
-archivedirectory="$(pwd)/Build" || {
echo "Build failed with status: $?"
echo "=== Error details ==="
if [ -f "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt" ]; then
tail -n 100 "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt"
fi
exit 1
}
- name: Upload build artifacts
uses: actions/upload-artifact@v3
with:
name: macos-build
path: Build/
retention-days: 7