2025-03-28 12:15:35 +08:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "LobbyPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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2025-04-12 11:24:29 +08:00
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class LUCKYWORLDV2_API ALobbyPlayerController : public APlayerController
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2025-03-28 12:15:35 +08:00
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{
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GENERATED_BODY()
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protected:
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virtual void BeginPlay() override;
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virtual void SetupInputComponent() override;
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public:
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void Init();
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};
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