LuckyWorld/Source/luckyworld.Target.cs

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class luckyworldTarget : TargetRules
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{
public luckyworldTarget(TargetInfo Target) : base(Target)
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{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
CppStandard = CppStandardVersion.Cpp20;
ExtraModuleNames.AddRange( new string[] { "luckyworld" } );
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if (Target.Configuration == UnrealTargetConfiguration.Test)
{
this.bUseLoggingInShipping = true;
}
}
}