2025-03-18 19:25:25 +01:00
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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2025-04-08 18:19:42 -05:00
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public class luckyworldTarget : TargetRules
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2025-03-18 19:25:25 +01:00
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{
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2025-04-08 18:19:42 -05:00
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public luckyworldTarget(TargetInfo Target) : base(Target)
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2025-03-18 19:25:25 +01:00
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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2025-04-08 18:19:42 -05:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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CppStandard = CppStandardVersion.Cpp20;
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ExtraModuleNames.AddRange( new string[] { "luckyworld" } );
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2025-03-18 19:25:25 +01:00
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if (Target.Configuration == UnrealTargetConfiguration.Test)
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{
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this.bUseLoggingInShipping = true;
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}
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}
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}
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