1 line
252 KiB
Plaintext
1 line
252 KiB
Plaintext
|
<WriteMetadataTargetInfo xmlns="http://schemas.datacontract.org/2004/07/UnrealBuildTool" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"><FileToLoadOrderManifest xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/><FileToManifest xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/><ProjectFile xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>D:\Projects\luckyworld\luckyworld\LuckyWorld.uproject</a:_x003C_FullName_x003E_k__BackingField></ProjectFile><Receipt><AdditionalProperties><ReceiptProperty><Name>SDK</Name><Value>Not Applicable</Value></ReceiptProperty></AdditionalProperties><Architectures><Architectures><UnrealArch><Name i:type="a:string" xmlns="" xmlns:a="http://www.w3.org/2001/XMLSchema">x64</Name></UnrealArch></Architectures></Architectures><BuildPlugins xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/><BuildProducts><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker.exe</a:_x003C_FullName_x003E_k__BackingField></Path><Type>Executable</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-TraceLog.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-TraceLog.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-Core.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-Json.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-Json.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_x003C_FullName_x003E_k__BackingField>E:\EpicGames\UE5_5\Engine\Binaries\Win64\ShaderCompileWorker-Projects.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct>
|