2025-03-28 12:15:35 +08:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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2025-04-12 11:24:29 +08:00
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public class LuckyWorldV2 : ModuleRules
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2025-03-28 12:15:35 +08:00
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{
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2025-04-12 11:24:29 +08:00
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public LuckyWorldV2(ReadOnlyTargetRules Target) : base(Target)
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2025-03-28 12:15:35 +08:00
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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2025-05-07 15:43:18 +07:00
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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2025-03-28 12:15:35 +08:00
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"ChaosVehicles",
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"PhysicsCore",
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"AsyncLoadingScreen",
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"BlueprintJson",
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2025-05-07 15:43:18 +07:00
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"Json",
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"JsonUtilities",
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2025-03-28 12:15:35 +08:00
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"FileHelper",
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"LuckyMujoco",
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"LuckyTextWrite",
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"SocketIOClient",
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2025-04-01 11:04:11 +08:00
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"VaRest",
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2025-04-14 10:45:07 +08:00
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"SIOJson",
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2025-04-29 16:44:32 -07:00
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"NavigationSystem",
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"RenderCore"
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2025-04-01 11:04:11 +08:00
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});
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2025-03-28 12:15:35 +08:00
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2025-05-02 23:23:25 +07:00
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PrivateDependencyModuleNames.AddRange(new string[] {"LuckyDataTransfer"});
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2025-03-28 12:15:35 +08:00
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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