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LuckyWorld/Source/LuckyWorldV2/Public/UI/GameUserWidget.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
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#include "SharedDef.h"
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#include "GameUserWidget.generated.h"
class UCaptureSettingsUserWidget;
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class USelectGoalUserWidget;
class UAllRandomUserWidget;
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/**
*
*/
UCLASS()
class LUCKYWORLDV2_API UGameUserWidget : public UUserWidget
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{
GENERATED_BODY()
protected:
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virtual void NativeConstruct() override;
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public:
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FTimerHandle UpdateDownCountTimerHandle;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsCrash;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsGoalMenuVis;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsTracing;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 DownCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString DownCountStr;
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public:
UFUNCTION(BlueprintCallable)
void DoWaitSecond();
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UFUNCTION(BlueprintCallable)
void ToggleHide();
UFUNCTION(BlueprintCallable)
void ToggleTestMode();
UFUNCTION(BlueprintCallable)
void DoCapture();
UFUNCTION(BlueprintCallable)
void DoAutoConfirm();
UFUNCTION(BlueprintCallable)
void DoReset();
UFUNCTION(BlueprintCallable)
void DoExit();
UFUNCTION(BlueprintCallable)
void SwitchGamePaused();
UFUNCTION(BlueprintCallable)
void ToggleShowPath();
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void UpdateDownCount();
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void OnStartTracing();
void OnEndTracing();
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public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UCaptureSettingsUserWidget* GetCaptureSettingsUserWidget();
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
USelectGoalUserWidget* GetSelectGoalUserWidget();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
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UAllRandomUserWidget* GetAllRandomUserWidget();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPPlayShowTipAnimation();
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};