fix(actions): remove redundant macOS build settings and streamline build script for improved clarity
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cdc8f67953
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@ -10,14 +10,6 @@ public class LuckyWorldTarget : TargetRules
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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// Fix for "Targets with a unique build environment cannot be built with an installed engine"
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bOverrideBuildEnvironment = true;
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BuildEnvironment = TargetBuildEnvironment.Shared;
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// Ensure proper build configuration
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bUseLoggingInShipping = true;
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bShouldCompileAsDLL = false;
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ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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@ -26,17 +18,5 @@ public class LuckyWorldTarget : TargetRules
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{
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this.bUseLoggingInShipping = true;
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}
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// macOS specific settings
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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// Force use the bundle ID from DefaultGame.ini
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GlobalDefinitions.Add("APP_BUNDLE_IDENTIFIER=com.luckyrobots.luckyworld");
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GlobalDefinitions.Add("APP_BUNDLE_NAME=LuckyWorld");
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GlobalDefinitions.Add("APP_BUNDLE_DISPLAY_NAME=LuckyWorld");
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// Don't use local automatic code signing for builds
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// bDisableAutomaticCodeSigning property is not available in UE 5.5
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}
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}
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}
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@ -20,12 +20,5 @@ public class LuckyWorld : ModuleRules
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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// Set the bundle identifier for macOS builds
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDefinitions.Add("APP_BUNDLE_IDENTIFIER=com.luckyrobots.luckyworld");
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PublicDefinitions.Add("APP_BUNDLE_NAME=LuckyWorld");
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PublicDefinitions.Add("APP_BUNDLE_DISPLAY_NAME=LuckyWorld");
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}
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}
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}
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@ -10,13 +10,6 @@ public class LuckyWorldEditorTarget : TargetRules
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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// Fix for "Targets with a unique build environment cannot be built with an installed engine"
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bOverrideBuildEnvironment = true;
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BuildEnvironment = TargetBuildEnvironment.Shared;
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// Ensure proper build configuration
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bShouldCompileAsDLL = false;
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ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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@ -30,7 +30,7 @@ echo "Archive directory: $ARCHIVE_DIR"
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# More selective cleanup - don't remove DerivedDataCache
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echo "🧹 Cleaning build artifacts..."
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rm -rf Intermediate/Build/Mac Saved/Cooked
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rm -rf DerivedDataCache Intermediate Binaries Saved
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mkdir -p "$ARCHIVE_DIR"
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# Generate project files
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@ -39,25 +39,43 @@ echo "📝 Generating project files..."
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# Run the build command with simplified parameters and more diagnostics
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echo "🔨 Starting build process..."
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"$UE_UAT" -ScriptsForProject="$PROJECT_FILE" BuildCookRun \
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-project="$PROJECT_FILE" \
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"$UE_UAT" -ScriptsForProject="$PROJECT_FILE" Turnkey \
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-command=VerifySdk \
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-platform=Mac \
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-clientconfig=Shipping \
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-UpdateIfNeeded \
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-EditorIO \
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-EditorIOPort=59484 \
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-project="$PROJECT_FILE" \
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BuildCookRun \
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-nop4 \
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-utf8output \
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-cook \
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-project="$PROJECT_FILE" \
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-target=LuckyWorld \
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-build \
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-cook -iterate -CookOnTheFly -CookMapsOnly \
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-unrealexe="$UE_EDITOR" \
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-platform=Mac \
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-installed \
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-stage \
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-skipStage=SignExecutables \
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-archive \
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-package \
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-build \
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-iterativecooking \
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-pak \
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-iostore \
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-compressed \
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-prereqs \
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-iostore \
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-package \
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-archive \
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-archivedirectory="$ARCHIVE_DIR" \
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-verbose \
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-ddc=DerivedDataBackendGraph \
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-CrashReporter
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-CrashReporter \
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-clientconfig=Shipping \
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# -nocompile \
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# -nocompileuat \
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# -nocompileeditor \
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# -skipbuildeditor \
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# enable these if you want to test build without pak and iostore (you're just testing the build)
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# -skipiostore \
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# -skippak \ (disable -pak and -iostore)
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#!/bin/bash
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# Check for errors in the build process
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BUILD_STATUS=$?
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