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Optimize some WB_GameWidget codes
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@ -108,7 +108,14 @@ enum class ESaveDataType : uint8
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none UMETA(DisplayName = "none")
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};
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UENUM(BlueprintType)
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enum class ELogItemType : uint8
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{
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Debug UMETA(DisplayName = "Debug"),
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War UMETA(DisplayName = "War"),
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Error UMETA(DisplayName = "Error"),
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Consol UMETA(DisplayName = "Consol")
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};
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USTRUCT(BlueprintType)
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struct FRobotData : public FTableRowBase
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{
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