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@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "SharedDef.h"
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#include "LuckyrobotsGameInstance.generated.h"
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/**
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@ -13,5 +14,14 @@ UCLASS()
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class LUCKYROBOTS_API ULuckyrobotsGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelEnum CurrentSelectLevel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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EQualityEnum CurrentSelectQuality;
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};
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