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Source/Luckyrobots/Public/SharedDef.h
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82
Source/Luckyrobots/Public/SharedDef.h
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#pragma once
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#include "Engine/DataTable.h"
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#include "SharedDef.generated.h"
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UENUM(BlueprintType)
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enum class ERobotsCategories : uint8
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{
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Wheeled UMETA(DisplayName = "Wheeled Robots"),
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FourLegged UMETA(DisplayName = "Four-Legged Robots"),
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TwoLegged UMETA(DisplayName = "Two-Legged Robots"),
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Stationary UMETA(DisplayName = "Stationary Robots"),
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IndoorFlying UMETA(DisplayName = "Indoor Flying Robots"),
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SwimmingUnderwater UMETA(DisplayName = "Swimming/Underwater Robots"),
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CrawlingModular UMETA(DisplayName = "Crawling/Modular Robots"),
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Arm UMETA(DisplayName = "Arm-Robots"),
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OutdoorFlying UMETA(DisplayName = "Outdoor Flying Robots")
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};
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UENUM(BlueprintType)
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enum class ELevelType : uint8
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{
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Home UMETA(DisplayName = "Home"),
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Office UMETA(DisplayName = "Office"),
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Street UMETA(DisplayName = "Street"),
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TestLevel UMETA(DisplayName = "TestLevel")
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};
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USTRUCT(BlueprintType)
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struct FRobotData : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString Name;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSubclassOf<AActor> RobotClass;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FTransform Transform;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bActive;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* RobotImage;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsCategories RobotType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString HelpStr;
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};
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USTRUCT(BlueprintType)
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struct FLevelData : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int ID;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString LevelName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ELevelType LevelType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString MenuName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UTexture2D* LevelImage;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bActive;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<ERobotsCategories> RobotTypeList;
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};
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