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optimization some umg
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24
Source/LuckyWorldV2/Public/Object/ListviewObject.h
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24
Source/LuckyWorldV2/Public/Object/ListviewObject.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "SharedDef.h"
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#include "ListviewObject.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable)
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class LUCKYWORLDV2_API UListviewObject : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FGoalsTaskData GoalsTaskData;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 Index;
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};
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