You've already forked LuckyWorld
optimization some umg
This commit is contained in:
@ -10,6 +10,8 @@
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReset);
|
||||
|
||||
class UCaptureSettingsUserWidget;
|
||||
class USelectGoalUserWidget;
|
||||
class UAllRandomUserWidget;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
@ -48,17 +50,41 @@ public:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoWaitSecond();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void ToggleHide();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void ToggleTestMode();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoCapture();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoAutoConfirm();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoReset();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoExit();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SwitchGamePaused();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void ToggleShowPath();
|
||||
|
||||
void UpdateDownCount();
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
||||
void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
||||
void DoRefreshListView();
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
||||
void DoAutoConfirm();
|
||||
|
||||
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
|
||||
UCaptureSettingsUserWidget* GetCaptureSettingsUserWidget();
|
||||
|
||||
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
|
||||
USelectGoalUserWidget* GetSelectGoalUserWidget();
|
||||
|
||||
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
|
||||
UAllRandomUserWidget* GetAllRandomUserWidget();
|
||||
};
|
||||
|
Reference in New Issue
Block a user