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Optimizing gameinstance
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@ -5,6 +5,7 @@
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#include "SocketIOClientComponent.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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#include "Core/LuckyRobotsGameInstance.h"
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#include "SIOJLibrary.h"
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ALuckyRobotsGameState::ALuckyRobotsGameState()
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{
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@ -41,6 +42,7 @@ void ALuckyRobotsGameState::DoSocketOnGenericEvent(FString EventName, USIOJsonVa
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{
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if (ULuckyRobotsGameInstance* GameInstance = ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(this))
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{
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GameInstance->DoGetDispatch(EventName, EventData);
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GameInstance->OnMessageDispatched.Broadcast(EventName);
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GameInstance->GetMessageParse(USIOJLibrary::Conv_SIOJsonValueToString(EventData));
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}
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}
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