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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LobbyPlayerController.h"
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void ALobbyPlayerController::BeginPlay()
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{
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Super::BeginPlay();
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Init();
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}
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void ALobbyPlayerController::SetupInputComponent()
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{
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Super::SetupInputComponent();
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InputComponent->BindAction("LobbyInit", IE_Pressed, this, &ALobbyPlayerController::Init).bConsumeInput = false;
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InputComponent->BindAction("LobbyInit", IE_Released, this, &ALobbyPlayerController::Init).bConsumeInput = false;
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}
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void ALobbyPlayerController::Init()
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{
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bShowMouseCursor = true;
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SetIgnoreMoveInput(true);
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}
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