Optimize WB_SelectGoalMenu

This commit is contained in:
martinluckyrobots
2025-04-17 10:41:19 +08:00
parent 03f5612651
commit 38a91fb2e7
3 changed files with 52 additions and 0 deletions

View File

@ -6,6 +6,8 @@
#include "Blueprint/UserWidget.h"
#include "SelectGoalUserWidget.generated.h"
class UComboBoxString;
class UPathfindingSelectorUserWidget;
/**
*
*/
@ -14,7 +16,24 @@ class LUCKYWORLDV2_API USelectGoalUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
UDataTable* AllGoalListDataTable;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UPathfindingSelectorUserWidget* NavigateSimpleEnvironments;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bInitAddOption;
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoAutoConfirm();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UComboBoxString* GetComboBoxString();
};