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Optimize some game instance codes and WB_GameWidget codes
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@ -43,6 +43,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UGameUserWidget* GameUserWidget;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<FLuckyCode> LuckyCodeList;
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public:
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UFUNCTION(BlueprintCallable)
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void DoSendMessage(FString SendValue);
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