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Optimize some game instance codes and WB_GameWidget codes
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@ -98,6 +98,17 @@ enum class EGoalType : uint8
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Place UMETA(DisplayName = "Place")
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};
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UENUM(BlueprintType)
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enum class ESaveDataType : uint8
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{
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file UMETA(DisplayName = "file"),
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webserver UMETA(DisplayName = "webserver"),
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http UMETA(DisplayName = "http"),
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debug UMETA(DisplayName = "debug"),
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none UMETA(DisplayName = "none")
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};
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USTRUCT(BlueprintType)
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struct FRobotData : public FTableRowBase
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{
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@ -358,3 +369,21 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bIsActive;
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};
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USTRUCT(BlueprintType)
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struct FLuckyCode : public FTableRowBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int ID;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString Code;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float Time;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bCallback;
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};
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