MISC - Rename Variables

This commit is contained in:
Jb win
2025-05-02 00:21:59 +07:00
parent 28fc3bc723
commit 3e69ebc730
5 changed files with 50 additions and 32 deletions

View File

@ -52,6 +52,9 @@ public:
UFUNCTION(BlueprintCallable)
void DisableAnim();
UFUNCTION(BlueprintCallable)
void DebugUpdatePos();
private:
// SO100 Controls by name
@ -76,7 +79,7 @@ private:
* @return
*/
FSo100Actuators GetCurrentControlsFromPhysicScene() const;
FSo100Actuators GetCurrentJointsFromPhysicScene() const;
FSo100Actuators GetCurrentJointsFromPhysicsScene() const;
double GetControlJointDeltaForActuator(FString ActuatorName) const;
static float GetDeltaSumBetweenActuatorValues(const FSo100Actuators& A, const FSo100Actuators& B);
static FSo100Actuators LerpActuators(const FSo100Actuators& A, const FSo100Actuators& B, const float Alpha);