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MISC - Rename Variables
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@ -52,6 +52,9 @@ public:
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UFUNCTION(BlueprintCallable)
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void DisableAnim();
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UFUNCTION(BlueprintCallable)
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void DebugUpdatePos();
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private:
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// SO100 Controls by name
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@ -76,7 +79,7 @@ private:
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* @return
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*/
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FSo100Actuators GetCurrentControlsFromPhysicScene() const;
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FSo100Actuators GetCurrentJointsFromPhysicScene() const;
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FSo100Actuators GetCurrentJointsFromPhysicsScene() const;
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double GetControlJointDeltaForActuator(FString ActuatorName) const;
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static float GetDeltaSumBetweenActuatorValues(const FSo100Actuators& A, const FSo100Actuators& B);
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static FSo100Actuators LerpActuators(const FSo100Actuators& A, const FSo100Actuators& B, const float Alpha);
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