MISC - Rename Variables

This commit is contained in:
Jb win
2025-05-02 00:21:59 +07:00
parent 28fc3bc723
commit 3e69ebc730
5 changed files with 50 additions and 32 deletions

View File

@ -25,7 +25,7 @@ public:
ERobotsName RobotType = ERobotsName::None; // This value must be set in the pawn
UPROPERTY(EditAnywhere, BlueprintReadWrite) // TODO Remove UPROPERTY once we migrate physics proxy initialization from Pawn
TObjectPtr<AMujocoVolumeActor> PhysicSceneProxy;
TObjectPtr<AMujocoVolumeActor> PhysicsSceneProxy;
UPROPERTY(EditAnywhere, BlueprintReadWrite) // TODO Remove UPROPERTY once we migrate physics proxy initialization from Pawn
TObjectPtr<AActor> RobotActor; // My brain is bleeding facing the fact that we have 2 actors...