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Optimize some WB_GameWidget codes and Gameinstance codes
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@ -24,6 +24,41 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* LevelDataTable;
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//public:
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// bool bIsFirstOpenGame;
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//
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// bool bIsDebug;
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// bool bIsWidgetTestMode;
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// bool bIsShowPath;
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//
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//public:
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// bool bIsCapture;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// bool bIsCaptureHand;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// bool bIsCaptureHead;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// bool bScenarioCapture;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// bool bIsMouseOpen;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// bool bIschange;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// int PerSecond;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// FTransform TargetPosition;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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// FCaptureSettingsData CaptureSettingsData;
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//
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot = ERobotsName::None;
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@ -51,7 +86,7 @@ public:
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void DoSendMessage(FString SendValue);
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UFUNCTION(BlueprintCallable)
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void DoLogItemAdd(FString Topic, FString MsgText, int Type, ELogItemType LogItemType);
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void DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintCallable)
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void SwitchGamePaused();
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