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WIP - Configure Episode Series Launch
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@ -35,3 +35,8 @@ void URobotPilotComponent::PostPhysicStepUpdate(const float SimulationTime)
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{
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// Overriden in each dedicated RobotPilotComponent
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}
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FTransform URobotPilotComponent::GetReachableTransform()
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{
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return FTransform::Identity;
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}
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