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WIP - Configure Episode Series Launch
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@ -23,6 +23,17 @@ void URobotPilotSO100Component::TickComponent(float DeltaTime, enum ELevelTick T
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// UE_LOG(LogTemp, Log, TEXT("Joint: %f - Control: %f - Delta: %f"), Joints.Jaw, Controls.Jaw, Controls.Jaw - Joints.Jaw);
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}
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FTransform URobotPilotSO100Component::GetReachableTransform()
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{
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const auto RobotTransform = RobotOwner->GetActorTransform();
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const float Yaw = MaxYaw * FMath::RandRange(0., 1.) * (FMath::RandBool() ? 1 : -1);
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const float Range = MaxRange * FMath::RandRange(0., 1.);
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const FRotator RandomRotator = FRotator{0,0,Yaw};
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const FVector RandomLocation = RandomRotator.RotateVector(RobotTransform.GetRotation().GetForwardVector() * Range);
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const FRotator RandomRotation = UKismetMathLibrary::MakeRotFromXZ(RandomLocation- RobotTransform.GetLocation(), FVector::UpVector);
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return FTransform(RandomRotation, RandomLocation);
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}
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void URobotPilotSO100Component::SetTarget(const FTransform& TargetTransformIn)
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{
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@ -221,7 +232,7 @@ void URobotPilotSO100Component::MoveToTarget()
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const auto JawPositionWorld = RotationToTarget.RotateVector(JawOffsetToPivot) + PivotWorldLocation;
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const auto Distance = FVector::Distance(JawPositionWorld, TargetTransform.GetLocation());
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const auto AlphaExtend = FMath::Clamp(Distance / MaxReach, 0., 1.);
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const auto AlphaExtend = FMath::Clamp(Distance / MaxRange, 0., 1.);
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// Set the target actuators values
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AnimTargetRobotActuators = GetCurrentJointsFromPhysicsScene();
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