You've already forked LuckyWorld
Optimize CaptureSetting, GoalTask, etc.
This commit is contained in:
@ -4,6 +4,8 @@
|
||||
#include "LuckyRobotsFunctionLibrary.h"
|
||||
#include "LuckyRobotsGameInstance.h"
|
||||
#include "GameFramework/GameUserSettings.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "SG_CaptureSetting.h"
|
||||
|
||||
ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject)
|
||||
{
|
||||
@ -76,4 +78,49 @@ void ULuckyRobotsFunctionLibrary::UpdateQualitySettings(const UObject* WorldCont
|
||||
GameUserSettings->ApplySettings(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings()
|
||||
{
|
||||
FCaptureSettingsData DefaultCaptureSetting;
|
||||
DefaultCaptureSetting.FolderName = FText::FromString("robotdata");
|
||||
DefaultCaptureSetting.FileName = FText::FromString("FILE");
|
||||
DefaultCaptureSetting.WritesPerSec = FText::FromString("1");
|
||||
DefaultCaptureSetting.NumberOfPeople = FText::FromString("1");
|
||||
DefaultCaptureSetting.NumberOfObjects = FText::FromString("1");
|
||||
DefaultCaptureSetting.NumberOfCaptures = FText::FromString("1");
|
||||
|
||||
USG_CaptureSetting* SaveGame = nullptr;
|
||||
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
|
||||
if (SaveGame)
|
||||
{
|
||||
return SaveGame->CaptureSetting;
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::CreateSaveGameObject(USG_CaptureSetting::StaticClass()));
|
||||
if (SaveGame)
|
||||
{
|
||||
SaveGame->CaptureSetting = DefaultCaptureSetting;
|
||||
UGameplayStatics::SaveGameToSlot(SaveGame, "SGCaptureSettings", 0);
|
||||
}
|
||||
}
|
||||
|
||||
return DefaultCaptureSetting;
|
||||
}
|
||||
|
||||
void ULuckyRobotsFunctionLibrary::SaveCaptureSettings(FCaptureSettingsData CaptureSetting)
|
||||
{
|
||||
USG_CaptureSetting* SaveGame = nullptr;
|
||||
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
|
||||
if (!SaveGame)
|
||||
{
|
||||
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::CreateSaveGameObject(USG_CaptureSetting::StaticClass()));
|
||||
}
|
||||
|
||||
if (SaveGame)
|
||||
{
|
||||
SaveGame->CaptureSetting = CaptureSetting;
|
||||
UGameplayStatics::SaveGameToSlot(SaveGame, "SGCaptureSettings", 0);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user