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Optimize CaptureSetting, GoalTask, etc.
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@ -8,6 +8,7 @@
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#include "LuckyRobotsFunctionLibrary.generated.h"
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class ULuckyRobotsGameInstance;
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class USG_CaptureSetting;
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/**
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*
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*/
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@ -27,4 +28,10 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static void UpdateQualitySettings(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static FCaptureSettingsData LoadCaptureSettings();
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UFUNCTION(BlueprintCallable)
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static void SaveCaptureSettings(FCaptureSettingsData CaptureSetting);
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};
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