Optimize code to unreal style

This commit is contained in:
martinluckyrobots
2025-04-07 11:32:45 +08:00
parent 5d8e225db5
commit 4d4026d9ad
19 changed files with 306 additions and 315 deletions

View File

@ -8,7 +8,6 @@
void ALuckyRobotsGameMode::BeginPlay()
{
Super::BeginPlay();
ULuckyRobotsFunctionLibrary::UpdateQualitySettings(this);
}
@ -17,24 +16,21 @@ UClass* ALuckyRobotsGameMode::GetDefaultPawnClassForController_Implementation(AC
UClass* RobotClass = Super::GetDefaultPawnClassForController_Implementation(InController);
ERobotsName CurrentRobot = ERobotsName::None;
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (LuckyRobotsGameInstance)
if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
{
CurrentRobot = LuckyRobotsGameInstance->CurrentSelectRobot;
CurrentRobot = GameInstance->CurrentSelectRobot;
}
if (CurrentRobot != ERobotsName::None)
{
TArray<FRobotData> ActiveRobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this);
for (auto ActiveRobotData : ActiveRobotDataList)
for (const FRobotData& RobotData : ActiveRobotDataList)
{
if (ActiveRobotData.Name == CurrentRobot)
if (RobotData.Name == CurrentRobot)
{
RobotClass = ActiveRobotData.RobotClass;
RobotClass = RobotData.RobotClass;
break;
}
}
}
return RobotClass;
}