Optimizing gameinstance

This commit is contained in:
martinluckyrobots
2025-04-08 22:11:33 +08:00
parent 3e85af79ae
commit 4e94aaaf96
34 changed files with 142 additions and 11 deletions

View File

@ -6,6 +6,9 @@
#include "Kismet/GameplayStatics.h"
#include "UI/GameUserWidget.h"
#include "Kismet/KismetSystemLibrary.h"
#include "GameFramework/GameUserSettings.h"
#include "Kismet/KismetMathLibrary.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void ULuckyRobotsGameInstance::DoSendMessage(const FString& SendValue)
{
@ -133,6 +136,85 @@ void ULuckyRobotsGameInstance::DoSetTempTaskValueChange(bool bIsClear)
}
}
void ULuckyRobotsGameInstance::DoResolutionChange(bool bIsFullscreen)
{
UGameUserSettings* GameUserSettings = UGameUserSettings::GetGameUserSettings();
if (!GameUserSettings)
{
return;
}
FIntPoint LastResolution = FIntPoint(1280, 720);
if (bIsFullscreen)
{
TArray<FIntPoint> SupportedResolutions;
if (UKismetSystemLibrary::GetSupportedFullscreenResolutions(SupportedResolutions))
{
if (SupportedResolutions.Num() > 0)
{
LastResolution = SupportedResolutions.Last();
}
}
}
else
{
FString PlatformName = UGameplayStatics::GetPlatformName();
if(PlatformName == "Linux")
{
LastResolution = FIntPoint(720, 405);
}
else if (PlatformName == "Mac")
{
LastResolution = FIntPoint(720, 405);
}
else if(PlatformName == "Windows")
{
LastResolution = FIntPoint(1280, 720);
}
}
GameUserSettings->SetScreenResolution(LastResolution);
GameUserSettings->SetFullscreenMode(bIsFullscreen ? EWindowMode::Fullscreen : EWindowMode::Windowed);
GameUserSettings->ApplyResolutionSettings(false);
}
FString ULuckyRobotsGameInstance::DoRandomString(FString StartString)
{
FString TempString = "";
for (int32 Index = 0; Index < 7; Index++)
{
int32 RandomIndex = UKismetMathLibrary::RandomInteger(AlphabetForRandomList.Num());
if (AlphabetForRandomList.IsValidIndex(RandomIndex))
{
TempString.Append(AlphabetForRandomList[RandomIndex]);
}
}
return StartString + "#" + TempString;
}
void ULuckyRobotsGameInstance::UpdateQualitySettings()
{
if (UGameUserSettings* GameUserSettings = GEngine->GetGameUserSettings())
{
GameUserSettings->SetOverallScalabilityLevel(static_cast<int32>(CurrentSelectQuality));
GameUserSettings->SaveSettings();
GameUserSettings->ApplySettings(true);
}
}
void ULuckyRobotsGameInstance::DoQualitySettings(int32 Quality, bool Auto)
{
if (Auto)
{
bIsFirstOpenGame = false;
}
else
{
UpdateQualitySettings();
}
}
void ULuckyRobotsGameInstance::SetCurrentFolderName(const FString& FolderName)
{
CurrentCaptureSettingsData.FolderName = FText::FromString(FolderName);
@ -292,3 +374,13 @@ int32 ULuckyRobotsGameInstance::GetCurrentCaptureNumber() const
{
return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfCaptures.ToString());
}
void ULuckyRobotsGameInstance::SetWidgetTotalHit(int32 Value)
{
WidgetTotalHit = Value;
}
int32 ULuckyRobotsGameInstance::GetWidgetTotalHit() const
{
return WidgetTotalHit;
}