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Optimizing gameinstance
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@ -64,12 +64,7 @@ void ULuckyRobotsFunctionLibrary::UpdateQualitySettings(const UObject* WorldCont
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{
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if (ULuckyRobotsGameInstance* GameInstance = GetLuckyRobotsGameInstance(WorldContextObject))
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{
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if (UGameUserSettings* GameUserSettings = GEngine->GetGameUserSettings())
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{
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GameUserSettings->SetOverallScalabilityLevel(static_cast<int32>(GameInstance->CurrentSelectQuality));
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GameUserSettings->SaveSettings();
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GameUserSettings->ApplySettings(true);
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}
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GameInstance->UpdateQualitySettings();
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}
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}
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