You've already forked LuckyWorld
Optimizing gameinstance
This commit is contained in:
@ -40,11 +40,37 @@ public:
|
||||
UDataTable* BathroomDataTable;
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
|
||||
TArray<FString> AlphabetForRandomList;
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Resulation")
|
||||
bool bIsFirstOpenGame;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "WebSocket")
|
||||
bool bIsStartConnect;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
ESaveDataType SelectSaveDataType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bIsDebug;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bIsWidgetTestMode;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bIsShowPath;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 WidgetTotalHit;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bInfiniteTime;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float FastEndTaskTime = 180.0f;
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
|
||||
bool bIsCapture;
|
||||
@ -143,6 +169,17 @@ public:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoSetTempTaskValueChange(bool bIsClear);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Resolution")
|
||||
void DoResolutionChange(bool bIsFullscreen);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
FString DoRandomString(FString StartString);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void UpdateQualitySettings();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void DoQualitySettings(int32 Quality, bool Auto);
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SetCurrentFolderName(const FString& FolderName);
|
||||
@ -241,6 +278,13 @@ public:
|
||||
UFUNCTION(BlueprintPure)
|
||||
int32 GetCurrentCaptureNumber() const;
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SetWidgetTotalHit(int32 Value);
|
||||
|
||||
UFUNCTION(BlueprintPure)
|
||||
int32 GetWidgetTotalHit() const;
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintImplementableEvent)
|
||||
void DoGetDispatch(const FString& EventName, USIOJsonValue* EventData);
|
||||
|
Reference in New Issue
Block a user