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Optimizing gameinstance
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@ -100,11 +100,11 @@ enum class EGoalType : uint8
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UENUM(BlueprintType)
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enum class ESaveDataType : uint8
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{
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file UMETA(DisplayName = "file"),
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webserver UMETA(DisplayName = "webserver"),
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http UMETA(DisplayName = "http"),
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debug UMETA(DisplayName = "debug"),
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none UMETA(DisplayName = "none")
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None UMETA(DisplayName = "None"),
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File UMETA(DisplayName = "File"),
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Webserver UMETA(DisplayName = "Webserver"),
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Http UMETA(DisplayName = "Http"),
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Debug UMETA(DisplayName = "Debug")
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};
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UENUM(BlueprintType)
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