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Optimizing WB_MainScreen
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@ -670,4 +670,19 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FTransform Transform;
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};
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USTRUCT(BlueprintType)
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struct FParsedData
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
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FString LevelName;
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UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
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FString CharacterName;
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UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
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FString Quality;
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};
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