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optimization CaptureSettingsUserWidget GameUserWidget
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@ -7,6 +7,9 @@
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#include "SharedDef.h"
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#include "GameUserWidget.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReset);
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class UCaptureSettingsUserWidget;
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/**
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*
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*/
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@ -36,6 +39,11 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString DownCountStr;
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public:
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
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FOnReset OnReset;
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public:
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UFUNCTION(BlueprintCallable)
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void DoWaitSecond();
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@ -50,4 +58,7 @@ public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DoAutoConfirm();
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
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UCaptureSettingsUserWidget* GetCaptureSettingsUserWidget();
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};
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