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optimization CaptureSettingsUserWidget GameUserWidget
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@ -8,6 +8,8 @@
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#include "CaptureSettingsUserWidget.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOpenMenuStateChanged, bool, Open);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStartCapture);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStopCapture);
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/**
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*
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@ -26,6 +28,12 @@ public:
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
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FOnOpenMenuStateChanged OnOpenMenuStateChanged;
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
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FOnStartCapture OnStartCapture;
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
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FOnStopCapture OnStopCapture;
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public:
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UFUNCTION(BlueprintCallable)
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void ToggleMenu();
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@ -37,9 +45,15 @@ public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPOnRandomMeshesUpdated();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPSaveSettings();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPLoadSettings();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ToggleMenuDisplay();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void BPChangeCaptureState();
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};
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